Base Class: Paladin
WIp Oath of Nexus
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Starlight Resonance. As a bonus action you can mark an enemy creature that you see within 10 feet of you. Whenever you or an ally damages the marked target with an attack or spell they heal for an amount equal to your charisma modifier.
Warden's Vigil
As an action, you present your holy symbol and speak a prayer of denunciation, using your Channel Divinity. You can affect each creature of your choice within 30 feet of you that you can see. Those creatures must make a Constitution Saving throw, unless it is immune to being blinded. Aberrations and Undead have disadvantage on this saving throw. On a failed save, the creature is blinded for 1 minute. The blinded creature can repeat this saving throw at the end of each of its turns, ending the effect on itself on a success.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of Vengeance Spells
| Paladin Level | Spells |
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3rd |
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5th |
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9th |
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13th |
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17th |
Aura of Radiance
By 7th level, your aura causes targets to stumble and falter. If a creature begins their turn within range of your aura and while afflicted with the blinded condition they take 1d6 damage and moves 5 feet in a random direction if it can move and its speed is at least 5 feet. Roll a d4 for the direction: 1, north; 2, south; 3, east; or 4, west. This movement doesn’t provoke opportunity attacks, and if the direction rolled is blocked, the target doesn’t move
Celestial Insight
Starting at 15th level you are always under the effect of detect magic.
Constellar's Judgement.
At 20th level, you empower yourself with cosmic energy.
Once per long rest, as an action you energize yourself with the power of a shooting star. You charge an enemy within 35ft, dealing 6d8 and stunning the target. Creatures of your choosing within 25 feet take half damage and are knocked back by 10 feet. Blinded creatures are also knocked prone.
Additionally your weapon now gains the thrown property. For the next minute on your turn and as a free action you can teleport to where your weapon is. When used in this way your weapon still benefits from Divine Smite.
Previous Versions
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10/23/2022 7:07:09 AM
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Coming Soon
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