Base Class: Monk
Monks of the Way of Harmony are the ultimate masters of healing allies and weakening enemies. They learn techniques that vitalize allies and bolster damage done to enemies, and practice advanced meditation that can heal allies in an area.
Orb of Discord/Harmony
Starting when you choose this tradition at 3rd level, you acquire the use of Orbs of Discord and Harmony. As a bonus action you may use a ki point to send an orb to connect to a creature within range to either heal that creature or exploit the creature's weaknesses. The range is 60ft, if the creature leaves this range or breaks line of sight from you, the orb will return to your side inactive.
- Orb of Harmony: When you use this ability you send an Orb of Harmony to a creature within range and stays connected to that creature until you send it to another creature using a bonus action. The Orb of Harmony heals 1d4 hit points at the start of your turns. This increases by 1d4 at 5th level (2d4), 2d4 at 11th level (3d4), and 3d4 at 17th level (4d4).
- Orb of Discord: When you use this ability you send an Orb of Discord to a creature within range and that creature must make a Wisdom Save against your Spellcasting DC, Your Spellcasting DC is 8 + your Wisdom modifier + your proficiency bonus. If the Creature succeeds the orb will return to your side inactive. If the creature fails all damage rolls made against this creature will deal an extra 1d6 Force damage. The ability ends early if the creature becomes unconscious or succeeds on the saving throw. This creature may make the saving throw at the start of each of its turns. The damage increases by 1d6 at 5th level (2d6), 2d6 at 11th level (3d6), and 3d6 at 17th level (4d6).
Also at 3rd level, after a long rest you may make 20 Ranged projectiles of your desire. Each projectile must fit within a 1 foot cubic area. You may use an action to send these projectiles at a creature within 120ft dealing 1d6 force damage. The damage increases by 1d6 at 5th level (2d6), 2d6 at 11th level (3d6), and 3d6 at 17th level (4d6).
Transcendence
At 6th level, you gain the ability to heal multiple allies. As an action, you can activate Transcendence to heal up to 8 creatures you choose in a 30 foot radius for 1d12 at 6th level, 2d12 at 11th level, and 3d12 at 17th level. Does not work on undead or constructs. You must finish a long rest before you can use this feature again, or with the use of 6 Ki points.
Also at 6th level, because of the thousands of hours meditating you have done throughout your lifetime you gain the ability to use the spell Levitate with 1 Ki point.
Mass of Energy
Beginning at 11th level, you can use a Ki point as your bonus action to use 5 of the created projectiles from this subclasses 3rd level ability to make a mass of energy that deals 6d8 Force damage. The attack works just like the 3rd level feature's created projectiles.
Greater Mass of Energy
At 17th level, you gain the ability to create an even bigger mass of energy using 3 Ki points and 10 projectiles as an action that you can hurl at a group of enemies within a 10 foot radius as a second attack action or on your following turn as an attack action. The creatures within this projectiles radius must make a Wisdom Save against your Spell DC. If the creatures fail this saving throw they take 12d12 Force Damage and are knocked prone. If the creatures succeed on the saving throw they take half damage and no other effect is issued.
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