Blood Hunter
Base Class: Blood Hunter

Your order is friends with the shadows and now so are you. Your order granted you the power to control blood, now you can siphon it. Though thought to be a terrible curse, your order sees it as a gift, with a price. The Order of the Shylock is a regal order of blood hunters who undergo “The Rebirth,” a ceremonial infliction of vampirism from a senior member. Through intense honing of one’s own willpower, combined with the secrets of the order’s blood magic rituals, members learn to control their sate for blood. With sharp fangs and predatory skills combined with your orders teachings, you are a force to be reckoned with against the forces of evil. Yet, no training is perfect, and without care and complete focus, even the greatest of blood hunters can temporarily lose themselves to their craving for blood.

Vampiric Physicality

3rd Level Order of the Shylock

Your ancient order teaches you how to adapt to your new physicality as a spawn. You gain the following benefits:

  • Darkvision: You gain darkvision out to a range 60 feet, if your playing a race that already has darkvision, you gain an additional 60 feet to it's range.
  • Undead Resistance: You have resistance to necrotic damage.
  • Fangs: Instead of an unarmed strike, you can perform a Bite attack with vampire fangs. You make a melee attack using either your Strength or Dexterity, and deals 1d8 + your Strength or Dexterity modifier of piercing damage and you also regain hit points equal to your proficiency bonus. You can add a crimson rite to your fangs.

Blood Sense

3rd Level Order of the Shylock

You learn to sense blood near you.

As a bonus action, you can sense if creatures with blood are within 30 feet of you until the start of your next turn, your proficiency bonus amount of times before a long rest. You do not learn where the exact location of the creatures are, You only know what type of creature they are and what sub-race they are if they have one. You don't know the identity of the creatures. 

Improved Vampiric Physicality

7th Level Order of the Shylock Feature

Your body has become more accustomed to it's new nature. You now gain the following traits:

  • Improved Fangs: Your fangs now count as magical for the purposes of overcoming resistances and immunities.
  • Mask of the Shylock: As an action, you can transform yourself into a bat, a mastiff or a wolf. Your transformation assumes your resistances from vampiric physicality and all your attacks while transformed count as magical for the purposes of overcoming resistance and immunities.
    This transformation lasts for 1 hour. You can only do this a feature a number of times equal to your proficiency bonus before a long rest. If you run out of uses for this feature, you can instead expend a use of your Blood Maledict to use this feature.

Brand of Blood Siphoning

11th Level Order of the Shylock Feature

Your Brand of Castigation now allows you to siphon their blood through your Crimson Rite. Whenever you damage a branded creature with your Crimson Rite, their maximum total hit points are reduced by an amount equal to half the crimson rite damage dealt to them. In addition, if the creature isn't a construct or undead, you get advantage on attack rolls against the creature so long as they don't have all of their hit points.

Blood Curse of Unnatural Charm

15th Level Order of the Shylock Feature

You’ve honed your hemocraft to influence those who normally wouldn't be affected by your abilities. You gain the Blood Curse of Vampiric Charm for your Blood Maledict feature. This doesn’t count against your number of blood curses known.

Blood Curse of Unnatural Charm

As a bonus action, a creature within 30 feet of you, the target makes a wisdom saving throw or becomes charmed by you. For 1 hour the charmed creature becomes an ally to you and is willing to take your bite attack. However, if you or one of your allies damages the charmed creature, it remakes it's saving throw.

Amplify. The target makes all wisdom saving throws to break out of the charm with disadvantage.

Activating a Blood Curse requires a use of your Blood Maledict feature.

Superior Vampiric Physicality

18th Level Order of the Shylock Feature

You gain additional traits that complete your transformation into a vampire. You gain the following traits:

  • Spider Climb: You can also climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
  • Improved Vampiric Resilience: You become resistant to bludgeoning, piercing and slashing damage from non magical attacks. In addition, your hit point maximum cannot be reduced.
  • Regeneration: At the start of your turn, you can regain a hemocraft die of hit points if you have no more than half of your hit points left. You don’t gain this benefit if you have 0 hit points.

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