Base Class: Barbarian
Whether by exile or choice, growing up in the wilds necessitates the ability to hunt. Years of honing your hunting ability have refined your senses, allowing you to throw and shoot weapons with pinpoint precision. Such is your devotion to the hunt that some of your feats might seem supernatural to the untrained eye.
Whirling Death
Starting at 3rd level, your hunting experience has netted you the following benefits:
-You gain proficiency with the survival skill, if you are already proficient with this skill, you can gain proficiency with another skill in the barbarian skill list.
-You can use your reckless attack feature with ranged weapon attacks
-You enter a heightened sense of awareness and focus when you enter a rage. While in this state, weapons with the thrown property automatically return to you after you throw them, you can also throw weapons with the thrown property up to their maximum range at no disadvantage. Additionally, you can add your rage damage modifier to thrown weapon attacks using strength.
Fell-Handed
Beginning at 6th level, all one-handed melee weapons gain the thrown (range 30/60) property while being wielded by you. At 10th level, this benefit also extends to two-handed melee weapons.
Hook and Pull
Beginning at 10th level, You have learned how to not let your quarry escape by tethering yourself to your projectiles. You can use your bonus action to pull yourself up to 30 feet towards a creature, object, or location you have hit this or the previous round with a weapon attack. Alternatively, you can use a bonus action to pull a creature or object you have hit with a weapon attack. If attempting to pull a creature, it must be Large or smaller and you must succeed a contest between your and its athletics (Strength) to be pulled. If attempting to pull an object you must succeed a DC ((object weight lbs)/10)) athletics (Strength) check. Whether pulling yourself or a creature, this movement must follow a straight line and must stop at the first creature or terrain feature (such as pillars or columns) that is between the direct line of movement. Additionally, this movement is not affected by difficult terrain, but does trigger opportunity attacks.
Hamstring
Starting at 14th level, your accuracy has let you pinpoint your targets vital spots, rendering immobile for a short time. When you hit a creature with a weapon attack, you can reduce its speed to 0 until the start of your next turn. Flying targets affected by this feature must also succeed a strength saving throw (DC 8 + PB + Strength modifier) or be knocked prone. You can use this feature a number of times equal to your proficiency bonus. You regain all uses of this feature on a short rest.
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