Barbarian
Base Class: Barbarian

Limit Breaking Rage

Beginning at 3rd level, the lower your hit points are, the more damage you can deal while raging. If you are below your hit point maximum while raging, your attacks deal an extra 1d4 points of damage, if you are below half it becomes 1d6, and if you are below one-quarter it becomes 1d8.

At higher levels, the extra damage increases. At 10th level, the damage at each tier becomes 2d4, 2d6, and 2d8 respectively. At 14th level, they become 3d4, 3d6, and 3d8.

Unrelenting Masohist

Also at 3rd level, as a reaction or when you activate rage you may lower your AC to increase your damage temporarily. You may lower your AC by up to half your strength modifier (rounded up) and add that to your next attack roll. If you hit you may roll add that to your total damage. Your lowered AC lasts until the start of the corresponding turn equal to the number of rounds equal to your blood dice (1 dice= start of next turn, 2 dice= 2 turns, etc.)

 You may do this a number of times equal to your max capacity of rages. 

Share the Pain

Starting at 6th level, you can mitigate some of the damage you take and redirect it to the next creature you hit. Whenever you take damage from a hostile creature while raging, you can use your reaction to reduce the damage by up to half your Barbarian level. The next time you hit a creature with a strength-based attack before the end of your next turn, you can deal additional damage to it equal to the damage you absorbed with this ability.

You can use this ability a number of times per long rest equal to twice your Constitution modifier. Additionally, the first time you are reduced to 0 hit points between long rests, you regain one expended use.

If you are below half health, you can reduce the damage by up to your full Barbarian level. If below one-quart of maximum hit points you can reduce up to twice your Barbarian level worth of damage.

Body Breaker

Push your body to the extreme and gamble your body’s health. Starting at 10th level, you may decide to use your recovery(short rest) dice for battle instead. Whenever you hit a target you may use a number or short test dice equal to a to half your level rounded up.These dice may be rolled to do extra damage on that attack. Criticals do not double these dice unless the dm allows it.

You may use this once per long rest.

Last Resort

At 14 level, you can stimulate extreme ferocity by heavily wounding yourself. As a bonus action, you can sacrifice half your current health to gain advantage that can’t be mitigated or canceled on all attacks for one minute, or until your rage ends.

Limit Breaking Rage

Beginning at 3rd level, the lower your hit points are, the more damage you can deal while raging. If you are below your hit point maximum while raging, your attacks deal an extra 1d4 points of damage, if you are below half it becomes 1d6, and if you are below one-quarter it becomes 1d8.

At higher levels, the extra damage increases. At 10th level, the damage at each tier becomes 2d4, 2d6, and 2d8 respectively. At 14th level, they become 3d4, 3d6, and 3d8.

Unrelenting Masohist

Also at 3rd level, as a reaction or when you activate rage you may lower your AC to increase your damage temporarily. You may lower your AC by up to half your strength modifier (rounded up) and add that to your next attack roll. If you hit you may roll add that to your total damage. Your lowered AC lasts until the start of the corresponding turn equal to the number of rounds equal to your blood dice (1 dice= start of next turn, 2 dice= 2 turns, etc.)

 You may do this a number of times equal to your max capacity of rages. 

Share the Pain

Starting at 6th level, you can mitigate some of the damage you take and redirect it to the next creature you hit. Whenever you take damage from a hostile creature while raging, you can use your reaction to reduce the damage by up to half your Barbarian level. The next time you hit a creature with a strength-based attack before the end of your next turn, you can deal additional damage to it equal to the damage you absorbed with this ability.

You can use this ability a number of times per long rest equal to twice your Constitution modifier. Additionally, the first time you are reduced to 0 hit points between long rests, you regain one expended use.

If you are below half health, you can reduce the damage by up to your full Barbarian level. If below one-quart of maximum hit points you can reduce up to twice your Barbarian level worth of damage.

Body Breaker

Push your body to the extreme and gamble your body’s health. Starting at 10th level, you may decide to use your recovery(short rest) dice for battle instead. Whenever you hit a target you may use a number or short test dice equal to a to half your level rounded up.These dice may be rolled to do extra damage on that attack. Criticals do not double these dice unless the dm allows it.

You may use this once per long rest.

Last Resort

At 14 level, you can stimulate extreme ferocity by heavily wounding yourself. As a bonus action, you can sacrifice half your current health to gain advantage that can’t be mitigated or canceled on all attacks for one minute, or until your rage ends.

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