Base Class: Barbarian
with the help of chemicals on hand, these behemoths uses the term "brains and bronze" quite literally. using their quick thinking to avoid attack and land hard hitting blows, as well as having some home made concoctions, special equipment attach to their body or a special experiment gone wrong that ended up given them enhancements to their rage that would push them to far greater length than any other.
focused rage
starting when you choose this path at 3rd level, your skill with alchemist tools start to shine through and you gain proficiency with alchemist tools and herbalism kit, your proficiency bonus is doubled for any ability check you make that uses either of those proficiencies.
When you are raging, a chemical reactions occur that increase not only your strength, but also your precision & focus. While raging you can add half your barbarian level modifier to any skill check or saving throws you make once per round.
when you use the "reckless attack" ability, your rage damage modifier is double
Toxic Blood
At 6th level, your blood becomes very similar to the chemicals that flows through your body, to a point where it can cause serious harm for those who touch it. While you are raging and is stroked by a melee attack, you can use your reaction to cause your acidic blood to spray on the person who had strike you to make a dexterity saving (8 + Con mod + proficiency), taking 4d4 acid damage on a fail save or half as much on a successful one. you have a sum amount of uses to this ability base on your Constitution modifier and you regain all uses on a long rest.
the damage dice increase to
d6 at lvl 10,
d8 at lvl 14
d10 at lvl18.
alchemist's tolerance
At 10th level, as you become more knowledgable and accustom to your chemical reactions, other types of poison and magical effect hardly faze you. you gain immunity to both poison and acid damages and you gain immunity to poison effects and status.
any poison damage taken by consuming a poison instead heals you.
Inner Beings
At 14th level, you unlock the secrets to your chemical formula that dwell inside your body causing you to take many forms of your inner self. when you rage, you gain the option to transform your body into three different forms. these forms last until your rage ends and you will not be able to pick again until you finish a long rest.
Inner Warrior:
- you gain 2 AC
- as a bonus action you are able to use the dodge or disengage actions
- if you are subjugated to an area effect or spell, you can us your reaction to give an ally within 5ft of you advantage on dexterity or strength save, but at a cost of giving yourself disadvantage on the same save
Inner Beast:
- you gain immunity to charm effects
- you deal double damage to objects and structures
- at the start of your turn you heal for 10 hit point, you do not heal if you have taken fire or lightning damage during the round
Inner Demon:
- your eyes glows blood red as you gain additional 30ft of blind sight
- gain 20 feet of movement
- you gain both a climbing and burrow speed equal to your movement
- as a bonus action you can make a grapple and if you succeed in the check, the target is also consider restrain
Previous Versions
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1/22/2020 10:54:11 PM
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1/22/2020 10:56:49 PM
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1/28/2020 11:46:45 PM
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7/12/2020 1:05:40 AM
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7/18/2020 11:36:13 PM
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7/18/2020 11:55:39 PM
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8/10/2020 12:26:35 AM
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8/10/2020 12:45:47 AM
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10/25/2022 4:01:03 AM
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