Barbarian
Base Class: Barbarian

On the high seas one must always have the physical strength to match the fury of the ocean, and the resolve to charge through even the most fierce of storms. 

Spear fishing

Starting when you choose this path at 3rd level, while you are raging, as a bonus action, you can force a creature within 30 feet of you to make a Strength saving throw, them being forcibly pulled towards you until they are 5 feet away along with being stunned until the end of your next turn on a failure. (Save DC 8 + Strength modifier + proficiency bonus)

Land Ho

Beginning at 6th level, you always critically hit any stunned creature.

Sea legs

Beginning at 10th level, you succeed on all saving throws against being knocked prone, forcibly moved, or stunned.

Seaward Garp

Starting at 14th level, any time you hit a creature with an attack, they must succeed on a strength saving throw or become stunned. (Save DC 8 + Str Modifier + Proficiency bonus).

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