Base Class: Artificer
Wandslingers use their ingenuity and artistic minds to craft wondrous arcane weapons. What they lack in flexibility and subtlety, they make up for in overwhelming arcane firepower. Wandslingers are marked by their signature Arcane Sidearm. For some, these are intricately carved wands or staffs, and for others, they are expertly crafted runic iron cannons.
Modified Subclass from Laserllama's Alternate Artificer
Tool Proficiency
3rd-level Wandslinger feature
You gain proficiency with jeweler’s tools. If you already have this proficiency, you gain proficiency with one other type of artisan’s tools of your choice.
Arcane Sidearm
3rd-level Wandslinger feature
You have constructed for yourself a Wandslinger's signature weapon. At the end of a long rest, you can use woodcarver's tools to craft an Arcane Sidearm. It resembles a Tiny object of your choosing, though its appearance has no effect on its abilities. Many Wandslingers craft Sidearms that resemble delicate wands, ornate rods, or even eldritch cannons.
Your Arcane Sidearm is a simple weapon with the ranged (120/300) property, and you use your Intelligence, instead of your Dexterity, for its attack and damage rolls. On hit, it deals force damage equal to 1d10 + your Intelligence modifier. Your Arcane Sidearm can be used as a spellcasting focus by you.
You can only have one Arcane Sidearm at a time. Creating another Arcane Sidearm renders that magic of the first inert.
Wandslinger Spells
3rd-level Wandslinger feature
You always have certain spells prepared after you reach particular levels in this class, as shown in the Artillerist Spells table. These spells count as artificer spells for you, but they don’t count against the number of artificer spells you prepare.
Artillerist Spells
| Artificer Level | Spell |
|---|---|
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3rd |
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5th |
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9th |
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13th |
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17th |
Arcane Duelist
3rd-level Wandslinger feature
You have begun to master the signature abilities of an arcane duelist. As a bonus action on each of your turns, you can use your Arcane Sidearm to use one of the abilities listed below.
If one of these abilities forces a creature to make a saving throw, it does so against your artificer Spell save DC.
Battle Ready
3rd-level Wandslinger feature
You have trained to efficiently use magical weaponry when your enemies close to melée. You can use your Intelligence, in place of Strength or Dexterity for attack and damage rolls you make with magic weapons, or any weapon that bears one of your Infusions.
Spell Slinger
5th-level Wandslinger feature
You wield your Arcane Sidearm with deadly skill. When you use your action to make an attack with your Arcane Sidearm, you can make two attacks instead of just one. These attacks can target two targets or the same target.
As you gain artificer levels, the number of Arcane Sidearm attacks you make as part of a single action increases: at 11th level (3), and 17th level (4).
Expert Duelist
9th-level Wandslinger feature
The amount of lightning or thunder damage dealt, or temporary hit points granted by all three Arcane Duelist bonus action features increases by 1d6.
Master Wandslinger
15th-level Wandslinger feature
You have become a master of Wandslinger artifice. You gain the benefits listed below:
- When you use your action to make an Arcane Sidearm attack, you can cast an artificer spell of 1st-level or higher as a bonus action on that turn.
- When you cast an artificer spell and use your Arcane Sidearm as the spellcasting focus, you can choose for that spell to deal force damage in place of its normal damage type.
- As a reaction when you, or a creature within 10 feet is targeted by a spell, you you can grant all creatures within 10 feet of you three-quarters cover against that spell.
- You can choose for your Arcane Duelist bonus actions to deal force damage in place of their normal damage.
Previous Versions
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3/15/2023 10:37:41 AM
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Coming Soon
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