Base Class: Paladin
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Guiding Winds: You can use your Channel Divinity to call upon the wind to guide you. If you know name of a person, place, or thing, you will feel a gust of wind pointing in the exact direction of your target for one minute, as long as that target is on the same plane of existence as you. While in combat, you can use this ability to a much stronger degree, using it to push an enemy 10ft away from you if they fail a strength saving throw against your spell save DC.
Wrath of the Olympians: You can use your Channel Divinity to call upon the power of Olympus, all enemies within 30ft that can see you must make a wisdom saving throw or become frightened of you as your body becomes enveloped in an aura of lighting. Frightened targets can make a saving throw to end this effect at the end of their turn. If they pass they become immune to being frightened by this effect for 24 hours.
Twilight of the Thunder God
At 7th level, you begin to channel the power of Zeus himself, you and allies within 30ft of you gain resistance to lightning and thunder damage.
Undying Demi-God
Starting at 15th level, when you are reduced to 0 hit points and are not killed outright, you can choose to drop to 1 hit point instead. Once you use this ability, you can't use it again until you finish a long rest.
Additionally, you suffer none of the drawbacks of old age, and you can't be aged magically.
Champion of Olympus
At 20th level, using your action, you undergo a transformation. For 1 minute, you gain the following benefits:
· At the start of each of your turns, you regain 10 hit points.
· Whenever you cast a paladin spell that has a casting time of 1 action, you can cast it using a bonus action instead.
· Enemy creatures within 10 feet of you have disadvantage on saving throws against your paladin spells and Channel Divinity options.
Once you use this feature, you can't use it again until you finish a long re
Channel Divinity
Guiding Winds: As a bonus action, you can use your Channel Divinity to call upon the wind to guide you. If you know name of a person, place, or thing, you will feel a gust of wind pointing in the exact direction of your target for one minute, as long as that target is on the same plane of existence as you. While in combat, you can use this ability to a much stronger degree, using it to push an enemy 10ft away from you if they fail a strength saving throw against your spell save DC.
Wrath of the Olympians: As a bonus action, you can use your Channel Divinity to call upon the power of Olympus, all enemies within 30ft that can see you must make a wisdom saving throw or become frightened of you as your body becomes enveloped in an aura of lighting. Frightened targets can make a saving throw to end this effect at the end of their turn. If they pass they become immune to being frightened by this effect for 24 hours.
Twilight of the Thunder God
At 7th level, you begin to channel the power of Zeus himself, you and allies within 30ft of you gain resistance to lightning and thunder damage.
Undying Demi-God
Starting at 15th level, when you are reduced to 0 hit points and are not killed outright, you can choose to drop to 1 hit point instead. Once you use this ability, you can't use it again until you finish a long rest.
Additionally, you suffer none of the drawbacks of old age, and you can't be aged magically.
Champion of Olympus
At 20th level, using your action, you undergo a transformation. For 1 minute, you gain the following benefits:
· At the start of each of your turns, you regain 10 hit points.
· Whenever you cast a paladin spell that has a casting time of 1 action, you can cast it using a bonus action instead.
· Enemy creatures within 10 feet of you have disadvantage on saving throws against your paladin spells and Channel Divinity options.
Once you use this feature, you can't use it again until you finish a long rest.
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