Monk
Base Class: Monk

You have become adept at fighting while drunk and using it to your advantage, with your odd movements and enhanced constitution.

Bonus Proficiencies

When you choose this tradition at 3rd level, you gain proficiency in constitution saving throws and Brewer's Supplies if you don’t already have it. 

Intoxicated Style

At 3rd level, whenever you are drunk you have resistance to bludgeoning damage. Additionally you can spend a Ki point to turn any hit you make into a critical hit.

Fumbling Form

Starting at 6th level, you can use your reaction and 1 Ki point to impose disadvantage on the next attack made against you. Then if it was a melee attack have them roll a strength saving throw against your Ki Save DC. If the creature fails you can choose to either knock them prone or shove them 10 ft away from you. Also, their speed becomes 0 until the start of their next turn. Lastly, the first hit you score on the shoved or prone creature is automatically a critical hit. 

Drunk's Constitution

Starting at 11th level, you can use a ki point on your bonus action to take a drink and gain health equal to your martial arts damage + your monk level.

Blackout Drunk!

At 17th level you can use your WHOLE turn to drink as much as you can. Then for 10 minutes you become resistant to all damage, can't be frightened, charmed, paralyzed, stunned, blinded, restrained, incapacitated or grappled. Also you can spend 1 Ki point to re roll any D20 rolls but can only use it a number of times equal to your Wisdom Modifier (Min of 1) per long rest. Once the 10 minutes is up or you reach 0 hit points you pass out for 1 hour. When you wake up you have disadvantage on all d20 rolls until you have had a long rest, you regain all of your hit points or someone casts Greater Restoration on you. 

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