Barbarian
Base Class: Barbarian

You have spent the majority of your life sustaining injuries, to the point you learned to use them to your advantage. You think of yourself first in battle to protect against becoming injured. If you are injured you have also learned to bring death quicker to those who have injured.

Desperate Rage

Starting when you choose this path at 3rd level, While raging, once you are brought below a quarter of your health, You can make a single melee weapon attack as part of your action on each of your turns after this one. This effect ends once healed or your rage ends.

The Harder They Fall

Beginning at 6th level, Once per day, you can choose to ignore the damage from any one source. For every 5 damage that this ability negates, you gain an additional 1 damage bonus to your next attack.

Hardy Endurance

Beginning at 10th level, your body has become more resilient. You gain resistance to poison damage. You are also immune to the poison condition and disease. You also have advantage on Constitution saving throws to avoid exhaustion.

Last Resort

As a last ditch effort, you throw everything you have into one blow. As an action, you can make an attack that deals additional damage equal to half of your missing Hit Points (i.e if your HP maximum is 180 and you have 20 health you will deal an additional 80 points of damage) Once this action is taken you immediately fall unconscious and begin rolling Death Saving Throws. Once this ability is used you must take a long rest to recharge it.

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