Warlock
Base Class: Warlock

You are chosen of a dark force at a young age and now have the power to save or destroy entire towns. You follow no god the way you gain your power is through a force of pure darkness. You have no chose if you are picked by this power but you are forced to live with it for the rest of your life. As this is not a being but an entity that lives within you cannot have your magic removed. Additional spells this class has that dose not count to the maximum amount of spells are dark star, darkness, dark vison, maddening darkness.

Dark Blessing

At 1st level, you can counsel yourself in darkness gaining ADV on stealth checks and cannot be seen unless by magical means if the check passes, you can use a bonus action to use this. You must complete a sort or long rest to use this again.

At 3rd level, you make a field of darkness that can encase four additional creatures gaining the same benefits.

Gift of Death

At 1st level, you acquire the training necessary to effectively arm yourself for battle. You gain proficiency with medium Armor, shields, and martial weapons.

The influence of your patron also allows you to mystically channel your will through a particular weapon. Whenever you finish a long rest, you can touch one weapon that you are proficient with and that lacks the two-handed property. When you attack with that weapon, you can use your Charisma modifier, instead of Strength or Dexterity, for the attack and damage rolls. This benefit lasts until you finish a long rest. If you later gain the Pact of the Blade feature, this benefit extends to every pact weapon you conjure with that feature, no matter the weapon's type.

Condemn

Starting at 6th level, when you cast a spell that does damage you can activate this power to ad a additional die that the spell uses ignoring any maximum that a spell may have. You must complete a long rest to use this again

Dark Blade

At 10th level, you can call forth a blade that can take the form of any weapon your have proficiency in. Whatever form that blade takes it does the same damage as the weapon you choose it counts as a magical weapon, when making a attack you use your CHR to make all hit and damage. When you hit a target you may have the target make a Con save DC your spell DC, on a fail the target is blinded.

Consume

At 14th level, once per 1d4 days you can consume a magical object, creature or item infused with magic, when you use this feature you gain 1d4 -1 additional spell slots to a minimum of 1, these are one time use and cannot be used or gained throw a short rest. You can consume items consist of any magical item that has magical properties. Creatures you can consume have to be dead and must be able to use magic.

At level 20, you regain all lost spell slots that are apart of the class when you use this feature.

Previous Versions

Name Date Modified Views Adds Version Actions
10/31/2022 5:57:41 AM
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10/31/2022 6:26:26 AM
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