Paladin
Base Class: Paladin

Spiritual channeling grants those who swear the Oath of Spirit to channel their soul. Granting the ability to project an ethereal representation of their own spirit.

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Break Spirit: You touch a creature and break their spirit. Creatures with a broken spirit have disadvantage on all attack rolls and saving throws.

Spiritual Aura: You emit an aura of healing energy, healing once per turn for all friendly creatures in the radius.

Oath Spells

You gain oath spells at the paladin levels listed.

Oath of Devotion Spells

Ethereal Projection

As an action, you may project a set of ethereal hands within a maximum range of 30tf. The ethereal hands can be moved as a free action, and will dissipate upon being struck with an attack, or when more that 50 pounds of force is applied to them. As a bonus action, you may cast a non-damaging spell or perform a non-harmful action with the hands. If a spell is cast using this bonus action, the spell will be cast from the hands themselves. Ethereal hands can only be used once per long or short rest but will last indefinitely until being harmed.

Spiritual Absolution

As an action, emit a spiritual aura in a 30 feet radius. All friendly creatures within the aura may add 2d6 radiant damage to the next damage roll they make with a melee weapon or unarmed strike. Can only be used once each short or long rest.

Oath Of Spirit Image

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