Sorcerer
Base Class: Sorcerer

After being infected with a specialised from of lycanthropy, you can manipulate the beastly blood in order to project your will into being.

Werewolf's Call

The werewolf's blood within you causes the following effects:
You gain resistance to cold damage,
You have darkvision when it is night to a range of 40ft., though it is in shades of grey, and dimly lit.

As well as this, any creature that is also infected with this form of lycanthropy will instantly recognise you and you it to have this condition.

Blessing of the Moon

When you are touching direct moonlight, you have advantage on dexterity and strength based saving throws, and your walking and climbing speed increase by 10.

Protect the Pack

Starting at 6th level, when you cast a level 3 or below spell that heals, protects or helps an ally in some way, you may roll a d20 and add your spellcasting modifier. on a 16 or greater, you may cast it again with no additional cost on another creature of your choice.

Werewolf's Transformation

At 14th level, when in the direct light of a moon, you may use a bonus action to transform into a half-wolf, half-man. It shares your hit points, AC and ability scores, though your walking speed will become 40, and your climbing speed 15. You may not cast any spells that would require human hands or mouths, though you can cast other spells, and maintain concentration when in form. You may transform back at any time, as an action, and you will automatically transform back 1 hour after leaving direct moonlight, which will reset when you touch it again.

Any Armor, weapons or other items on your person will morph into the form.

Alpha of the Pack

Beginning at 18th level, as an action, once per long rest, you can activate an aura of strength. Any allies within 60ft. who were frightened or charmed lose the condition, and all allies within the radius lose a point of exhaustion, and if they had none, become as if under the spell Mass Cure Wounds.

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