Ranger
Base Class: Ranger

You have chosen to become a Terrain Warden and dedicate yourself to the mastery of a specific terrain. You gain incredible expertise in that terrain, yet misuse of that power can lead you to lose your power, as you are destined to protect your terrain by choosing this way of life. Your terrain is based on the first Natural Explorer terrain you have chosen. Each terrain grants you different effects and has a signature damage type.

Arctic: Cold
Coast: Piercing
Desert: Slashing
Forest: Force
Grassland: Bludgeoning
Mountain: Poison
Swamp: Acid
Underdark: Necrotic

Terrain Infusiuon

At the 3rd level, you gain expertise in nature checks, the ability to re-roll natural ones while inside your chosen terrain, and the ability to, once per long rest, call the power of your terrain. You can infuse your weapon with your terrain for 1 hour, and increase your damage by 2d4 while making it magical and changing its damage type to your terrain's damage type.

You gain an extra use of Terrain Infusion at the 7th, 11th, and 15th levels, to a maximum of 4 uses.

Terrain: Arctic

You have chosen the arctic terrain. Your Terrain Infusion will deal cold damage.

Terrain: Coast

You have chosen the coast terrain. Your Terrain Infusion will deal piercing damage.

Terrain: Desert

You have chosen the desert terrain. Your Terrain Infusion will deal slashing damage.

Terrain: Forest

You have chosen the forest terrain. Your Terrain Infusion will deal force damage.

Terrain: Grassland

You have chosen the grassland terrain. Your terrain infusion will deal bludgeoning damage.

Terrain: Mountain

You have chosen the mountain terrain. Your Terrain Infusion will deal poison damage.

Terrain: Swamp

You have chosen the swamp terrain. Your Terrain Infusion will deal acid damage.

Terrain: Underdark

You have chosen the underdark terrain. You Terrain Infusion will deal necrotic damage.

Territorial Awareness

At the 7th level, while you and an enemy are together in your chosen terrain, you have a constant advantage against them.

Warden's Intuition

At the 11th level, while inside your terrain and in combat, you can gain insight into any enemy of your choice as a bonus action, as long as the enemy is also inside that terrain. The insight allows you to know about your opponent's weaknesses, and strengths and if they are hit with a Terrain Infusion attack, they are marked until your next turn, allowing your allies to also gain an advantage against them.

Terrain Expansion

At the 15th level, once per long rest, and for 1 hour, you create your terrain of choice around yourself to empower your combat prowess. The radius of the terrain is 300 feet with you as the center. While inside the Terrain Expansion you gain all the regular terrain bonuses you would usually get.

Previous Versions

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11/2/2022 9:34:18 PM
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