Cleric
Base Class: Cleric

The Retail Domain focuses on the fundamental forces of the universe - integrity, respect, teamwork, achievement and innovation - ones that govern and guide society.
Clerics of the Retail Domain provide friendly and helpful service that provides customers with the widest range of products at the best prices.

Domain Spells

Level

Spells

1st

Bless, Protection from Evil and Good

3rd

Calm Emotions, Locate Object

5th

Motivational Speech, Spirit Guardians

7th

Death Ward, Freedom of Movement

9th

Commune, Greater Restoration

Bonus Proficiencies

When you choose this domain at 1st level, you gain proficiency in the Persuasion or Deception skill (your choice). In addition, you are considered to have expertise in your chosen skill when making checks related to trading of goods, persuading others to make a purchase, or other appropriate checks to the DM’s discretion.

Excuse me, do you work here?

Starting at 1st level, you can manipulate the ignorance of your enemies to evade their attacks. If you are hit by a creature, you may use your reaction to force the creature to make a Wisdom save against your Spellcasting DC. On a success, the creature’s attack misses instead.

Chanel Divinity: Winning Smile

Starting at 2nd level, you can use your Channel Divinity to draw customers in with your stunning service.
As an action, you present your holy symbol, and each creature of your choice that can see or hear you within 30 feet of you must succeed on a Wisdom saving throw or be charmed by you until the end of your next turn or until the charmed creature takes any damage. You can also cause any of the charmed creatures to drop any money they are carrying when they fail the saving throw.

Ma’am, I am half way through a 12 hour shift.

At 6th level, you’ve become hardened against the onslaughts of your ill-mannered customers.
You are immune to being frightened. In addition to this, taking one level of exhaustion does not affect you, taking two levels is the equivalent of taking one, and so on (alternatively to this, you can instead be granted the effects of the ‘Fey Ancestry’ racial trait, at the DM’s discretion).

Divine Strike

At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 psychic damage to the target. When you reach 14th level, the extra damage increases to 2d8.

I AM the manager.

Starting at 17th level, enemies who incur your wrath wilt under the combined efforts of you and your allies. If you deal your Divine Strike damage to a creature on your turn, the target must succeed on a Wisdom save against your Spellcasting DC or become frightened, emptying their pockets of any gold and using their full movement to flee until the end of their next turn. In addition, if an ally hits the target in this state, the target takes 2d8 psychic damage, and the curse ends. You can curse a creature in this way only once per turn.

Retail Domain Image

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