Fighter
Base Class: Fighter

A grizzled veteran looks across the field as raiders rush from the wood line. He waits ten more seconds before rushing to the defense, knowing that another group will be coming shortly. He intercepts the reinforcements directly, cutting a path through the surprised warriors before giving the signal to his allies. The cries of terror of the townsfolk are replaced by cries of dismay of the attackers as hidden defenders spring from their positions and route the raiders before they can get away with their loot.

Tactical Command

Tactical Command

When you gain this archetype at lvl 3, you receive 4 Command Tokens, which you can spend to issue an Order; you regain all Command tokens when you complete a short or long rest. You gain one additional Command Token at 7th and 15th level.

When you take the attack action, you can forfeit one of the attacks granted by that action and expend a Command Token to issue orders to willing allies within 30ft of you. You learn 3 orders at lvl 3 from the list below, and learn one more at the 7th, 10th and 15th level.

Orders:

Advance!

You order an ally within 30ft of you to advance. Target ally may use their reaction to immediately move up to their movement towards an enemy that you indicate.

Fall Back!

You order an ally within 30ft of you to immediately fall back; the ally may use its reaction to gain the benefit of the Disengage action and may move up to half its movement.

Hold The Line!

You order an ally within 30ft of you to stand their ground. The ally gains a bonus to AC equal to your CON modifier until the start of your next turn. This bonus is lost if they utilize their movement.

Keep Your Head Down!

You warn an ally within 30ft of you of incoming danger. The ally has advantage on all saving throws until the start of your next turn.

Shake It Off!

You order an ally within 30ft of you to push through a condition. Target ally may use their reaction to immediately make a Constitution Saving Throw to end one instance of the following conditions: Charmed, Frightened, Paralyzed or Stunned. The DC is equal to the DC of the effect that produced the condition.

Strike!

You order an ally within 30ft of you to attack. Target Ally may use their reaction to immediately make one weapon attack on a creature within the range of your ally's weapon.

Soldier's Apprentice

At 3rd level, you have learned techniques to maintain your gear. You choose to gain proficiency in either Smith's Tools or Leatherworker's Tools, and you learn the mending cantrip.

Battlefield Commander

At 7th level, your companions have a deep trust in your orders. Whenever you roll initiative, you may exchange your result with the result of a willing party member.

School of Tactics

At lvl 10 you can choose to adopt one of the following philosophies to benefit your allies:

Defense. While wielding a shield, all allies within 5ft of you that are not wearing a shield gain a bonus of +2 to their AC
Offense. While wielding a melee weapon, any ally within 5ft of you gains a bonus to damage rolls equal to your STR modifier when making melee weapon attacks.
Cunning. Party members (including yourself) within 10ft of you cannot be surprised while you are conscious, and have advantage on initiative rolls.

Cunning

Party members (including yourself) within 10ft of you cannot be surprised while you are conscious, and have advantage on initiative rolls.

Defense

While wielding a shield, all allies within 5ft of you that are not wielding a shield gain a bonus to AC equal to your shield bonus.

Offense

While wielding a melee weapon, any ally within 5ft of you gains a bonus to damage rolls equal to your STR modifier when making melee weapon attacks.

One Step Ahead

Starting at 15th level, you have planned for every contingency. If you roll initiative and have no uses of Tactical Command left, you regain one Command Token.

Arcane Order

Starting at lvl18, you can use your action and expend one Command Token to order one ally to immediately cast a spell. The ally may use its reaction to cast any spell with a cast time of 1 action.

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