Base Class: Sorcerer
This subclass comes from ABYSS. ABYSS is an aquatic compendium lovingly put together by the good people of the Haven Discord server. We homebrew for our own joy and to provide enjoyment to the readers.
One of your ancestors left behind a vast fortune, stowed away in some hidden corner of the world, and protected it from would-be thieves and treasure hunters through layer upon layer of wards and curses. The magic of your ancestor’s treasure has seeped into your bloodline, manifesting itself within you as arcane power that shimmers like gold, both a blessing and a curse.
Whether they were a canny noble, a daring pirate, or a hoarding dragon, the magic that your ancestor imbued within their hidden treasure is irrevocably bound to you, allowing you to reach into their hoard and temporarily pluck from it objects of incredible variety and value.
Manifest Treasure
Manifest Spells
You learn additional spells when you reach certain levels in this class, as shown on the Manifest Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know.
Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be a conjuration, or an enchantment spell from the sorcerer, warlock, or wizard spell list.
Example Manifest Spells
| Sorcerer Level | Spells |
|---|---|
| 1st | Bane, Bless |
| 3rd | Enthrall, Cloud of Daggers |
| 5th | Create Food and Water, Slow |
| 7th | Dimension Door, Mordenkainen's Faithful Hound |
| 9th | Animate Objects, Dominate Person |
All That Glitters
Also at 1st level, you can attempt to entrance a creature by appealing to its greed. When a creature you can see targets you with an attack or harmful spell, you can use your reaction to cause yourself to momentarily shine as if made of gold. The target must make a Wisdom saving throw against your sorcerer spell save DC. On a failed save, the creature becomes charmed by you until the end of your next turn, and must choose a new target or lose the attack or spell. While the creature is charmed in this way, it can't willingly move away from you.
You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain all expended uses when you finish a short rest.
Ethereal Vault
Price of Greed
Boundless Hoard
At 18th level, you can manifest vast treasures from those bound to you, raining them down upon your foes. As a bonus action on your turn, you can spend up to 5 sorcery point to conjure objects from your bound hoard, choosing from the objects available to you from your Manifest Treasure feature, and send them flying toward targets within 60 feet of you. You conjure one object per sorcery point spent, and can direct the objects at one target or several. Make a ranged spell attack for each object. On a hit, the target takes 2d8 force damage, and the object disappears.
Previous Versions
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4/16/2023 12:27:13 PM
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5
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Coming Soon
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