Base Class: Monk
A pure expression of emotion, the Way of Raging Waves embodies the drive and passion of those who practice it. The Ki within you rises into a maelstrom, learn to control it it. Flow along with the chaos and let in envelope you, until it becomes an extension of your body, and you find peace within the storm. A very aggressive style of combat and a mindset to temper it to a calm before the storm rages.
Ocean Surging Forward
Starting at level 3, you gain proficiency with Glaives, and they become a Monk weapon for you.
Additionally, when you are subjected to a saving throw and succeed, you become Enraged for one minute. While Enraged you gain a bonus to AC equal to half your proficiency bonus rounded down and have advantage on your first attack each turn.
Storm Brewing
Starting at level 3, you gain proficiency in Intimidation checks, and can use your Wisdom modifier for Intimidation checks.
Azure Waves Sweep the Land
Starting at 6th level, you can spend 1 ki point to deal damage equal to your Martial Arts die to all creature within 5ft. Creatures can make a Dex save against your Ki save, taking half damage on a success. You can spend additional ki points up to half your level, increasing the die count by 1 per point spent and increase the reach of the attack by 5ft per 2 points spent.
Additionally, while Enraged your attacks crit on a roll of 19-20.
Tidal Wave Cracking the Earth
Starting at 11th level, while Enraged if you make a critical hit, you add an additional dice to the damage roll.
Additionally, you can make an extra attack immediately afterwards as a free action. This extra attack deals damage equal to your Monk level to all creatures in a 5ft wide 20ft long line in the direction of the original attack. Creatures can make a Dex save against your Ki save DC, taking half damage on a success.
Hurricane Consuming Heaven
Starting at 17th level, when you become Enraged it lasts for 5 turns. You also gain an additional 20ft of movement while Enraged.
Additionally, you can move through other creature space as long as you don't end your movement, and hostile creatures you pass by while moving take damage equal to your proficiency bonus + your Dexterity modifier. A creature can only take damage once per round from this feature.
Previous Versions
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