Wizard
Base Class: Wizard

By manipulating the dark power of runes, you can enforce whatever chaotic vision you may have upon the world.

Runic Speed

Beginning when you select this school at 2nd level, the time it takes for a spell to be cast is halved.

Runes of Chaos

Beginning at 2nd level, you have a +3 to hit with spell attacks. However, on a 1, the spell backfires and you cast it against a random ally within range (If this does not apply, you cast it on yourself), and you must roll again to hit them (Or yourself) instead of the intended target.

Flaming Fury

Starting at 6th level, when you attack with any spell, you can cause it to deal fire damage rather than the original damage. If the target succeeds the save, it will still take half damage from the spell, but they suffer no additional effect from it. When you use this, fire immunities count as resistances and usual resistances are nullified. You regain this ability at the next short rest. The amount of times you can use this increases by 1 at levels 9 and 14.

Runes of Tracking

Beginning at 10th level, once per long rest, as long as you can see the target, a spell you cast on them either has advantage on the attack roll, or enforced disadvantage on their saving throw.

Overcharge

Starting at 14th level,  once per long rest, you may cast the spell fireball centred on yourself, at level 7 (12d6) and take no damage. It also has a range of 30ft. rather than 20 ft.. When you use this, fire immunities count as resistances and usual resistances are nullified.

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