Base Class: Warlock
The All-Seeing Eyes of the Gods are a divine gift, and cannot be removed without serious consequences. They replace your preexisting eyes with bright blue eyeballs with intricate clockwork instead of irises or pupils, and when using specific powers they begin to emit that clockwork out in front of your eyes. These eyes work as Supreme Eyes, having complete domination over all things to do with vision. They can see through any illusion, read any language, share vision with other creatures, sense powerful auras and even control the eyes of enemies. The Gods bestowed these upon you in order for you to observe great historical events, and to certain collectors or spell-casters they are an invaluable find and they will do anything to get their hands on them, so stick close to your party and offer your support.
All-Seeing Eyes
True Sight is always active for you, and you can cast comprehend languages as a free action without consuming any materials.
Expanded Spell List
Your eyes let you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to your warlock list for you.
All-Seeing Eyes Expanded Spells
| Spell Level | Spells |
|---|---|
|
1st |
|
|
2nd |
|
|
3rd |
|
|
4th |
|
|
5th |
Vision Sharing
You have control over all lesser eyes, allowing you to see through them and warp what they see. All your Communication based spells can only portray images. All spells that deal with controlling another person or causing confusion do so by taking control of their eyes, leading them directions by changing the direction they look or shuffling the vision between multiple creatures to disorient them.
Dispel Illusions
Whenever you attack a creature currently using any sort of visual magic that magic is immediately dispelled for everyone affected as long as the attack connects. This also works for any spells that don't deal damage but affect the creature. If the creature is friendly you can decide not to break the illusion.
Of the Gods
Whenever dealing with powerful undead, fiends, celestials or other magical creatures, provided their heart is present you can spend several turns, depending on the CR and the dm's discretion, up to 6 (unless the DM says otherwise) rounds using your eyes to find their true name. Once you find their true name you can relay it to all your teammates which gives them advantage on all rolls against the creature, automatic critical hits, knowledge of the creature's weaknesses resistances and immunities, truesight of them for up to 120 feet and the ability for blood hunters to attempt to instantly kill them when they connect an attack with crimson rite. This attack seals the creature forever and requires a contested wisdom check. You cannot make any actions while attempting to find the creature's true name, and your movement is reduced by three quarters. The creature also has advantage against you while you attempt to find the name. This affect can be cancelled if the creature over wrights your action ex. a charm spell, knocks you unconscious or somehow removes its heart from your field of vision.
-
View User Profile
-
Send Message
Posted Dec 14, 2025man y do i need a subscription this thing looks so peak for my character >:[
really cool tho