Fighter
Base Class: Fighter

You have been studying the blade since your youth, learning every maneuver there is. Your skill has only improved, allowing you to manipulate your opponents to ignore your allies.

 

Taunt

Starting at 3rd level, you figure out how to draw your enemies to you. As a bonus action, select enemies in your line of sight. The amount you can select is equal to your CHA modifier + 1. Selected targets must make a WIS save (DC 13+your CHA modifier). On a failed save, they become immersed in a blind rage. They suffer a -1 on their accuracy rolls (can stack), move 5 feet towards you per turn, which prevents them from disengaging, and can only target you with their actions.

 

 

Improved Battle Sense

Starting at 7th level, your knowledge of the battlefield lets you scope enemy weakpoints just by getting up close and personal. For every three attacks you land on an enemy, all melee damage on that enemy increases by 1d4. This effect can stack, and lasts until the enemy dies.

Parry

Starting at 10th level, you gain unthinkably fast refllexes. If an enemy targets you or someone within 10 feet of you with a melee weapon attack, you can use your reaction to roll a DEX save. 

 

On a 17 and above, you parry the attack, taking no damage and performing a vicious counterstrike on the attacker, dealing 1d12 + your STR or DEX modifier.

 

On a 16 and below, you reduce the damage equal to half of your roll + your DEX modifier.

Devastating Criticals

Starting at 15th level, your mastery of weakpoints has finally shown itself. It lets you inflict deadly hits with stunning accuracy.

Your hits are critical on an 18 and a 19 as well.

If you roll an 18 or 19, roll a d10.

 

9 and above: Add 2d8 to your attack.

 

5-8: Add 1d8 to your attack.

 

4 and below: Nothing happens.

Storm Of Blades

Starting at 18th level, your speed with light weapons is unmatched. For every attack Action you take, make more attacks equal to your DEX modifier. This only applies if your weapon is a light weapon.

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