Monk
Base Class: Monk

Through harsh and supernatural training your body and mind are awakening, your senses increasing and your abilities expanding. You have the potential of becoming the perfect being.

Unusual Potential

You gain expertise in 1 skill of your choice.

Eternal Stance

3rd-level Way of Awakening feature

Your body's function changes with the various stamces you inulcated. As an Action, you can spend 2 ki points to activate an Eternal Stance. You can end this effect shortly as a Bonus Action. Only 1 Stance can be active at a time.

Unscathed Pillar Stance: While this Stance is active you add +1 to your AC and while moving creatures have disadvantage on opportunity attacks against you but your speed is halved. As a bonus action you can reduce your speed to 0 and gain a +2 to your AC instead. You can use a bonus action to increase your speed back to half.

Long Breath Stance: While this Stance is active you dont need to breathe for its duration and you gain temporary HP equal to your monk level. You have disadvantage in Constitution Saving throws.

Serene Dance Stance: While this Stance is active as a Bonus Action you can expend 1 Ki point to give yourself advantage on your next unarmed strike attack or you can add 1 more martial arts die to the damage. Creatures have advantage on opportunity attacks on you for the duration.

 

Sixth Sense

6th-level Way of Awakening feature

Your body has developed a new kind of awareness. You can use your Sixth Sense to intensify your awareness and focus in combat. You can use it as many times as your Wisdom Modifier. You gain all uses of this feature after taking a long rest.

Flash of Blows: You can use your Flurry of Blows as an opportunity attack.

Step of the Mist: When you use Step of the Wind you can instead cast Misty Step only with somatic components as a Bonus Action .

Impatient Defense: You take the Dodge Action as a bonus action without expanding a ki point.

 

 

Superior Form

11th-level Way of Awakening feature

Your body can neglect harmful conditions. Whenever you become paralyzed, blinded or restrained you have advantage on saving throws to end these conditions. If these conditions dont have saving throws to end them you can forcefully make a saving throw to end them as an action.

 

Awakening of Being

17th-level Way of Awakening feature

Your whole being has finally awakend. At the end of a long rest choose a damage type. You are now immune to this damage type until you take a long rest, until you fall unconcious or die.

 

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