Base Class: Sorcerer
Haha funny Druid Sorcerer.
Druidic Sorcery
Your link to Mother Nature’s Magic allow you access to Druid spells. When your Spellcasting feature lets you learn a sorcerer cantrip or a sorcerer spell of 1st level or higher, you can choose the new spell from the druid spell list or the sorcerer spell list. You must otherwise obey all the restrictions for selecting the spell, and it becomes a sorcerer spell for you.
Nature’s Growth
The power of nature flows through your veins and grant you additional resistance to harm. At 1st level, your hit point maximum increases by 1 and increases by 1 again whenever you gain a level in this class.
Regenerative Healing
At 6th level, whenever you cast a healing spell on a creature, they will recover an additional amount of hit points at the start of each of their turns equal to half the amount they had recovered upon the spell being casted on them for 1 minute.
Druidic Form
You become a bastion of nature and rejuvenation. At 14th level, as an action you emit a 10ft aura that heals friendly creatures within in equal to half your sorcerer levels + charisma modifier at the start of their turn. Any friendly beasts, fey, or humanoids in the aura also gain an extra 5ft if movement. You can use this feature equal to your proficiency bonus and regain all uses after a long rest.
Primal Recovery
At 18th level, you can add an additional dice to any healing spells or you gain an additional amount of hit points you can distribute equal to your levels in sorcerer. In addition, whenever you cast a healing spell on a friendly creature, they regain the lowest level spell slot expended if they have spell slots. You can use the last part of this feature once per long rest, and can expend 5 sorcery points to use it again.
Comments