Base Class: Rogue
As swift and unpredictable as the storm itself, Stormchasers leverage their mobility with electrifying results.
Ride the Lightning
At 3rd level, you can call upon the power of the storm as a bonus action. When you do so, you gain the following benefits, as lightning bolts flash around yourself in a localized storm.
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Your movement speed increases by 10 feet.
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Creatures take 1d6 lightning damage the first time you move within 5 feet of them each turn. You can choose any number of creatures that you can see to be immune to this effect.
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You can choose for your Sneak Attack to deal lightning damage instead of its normal damage type.
The power of the storm lasts for 1 minute, or until you end it as a bonus action. It also ends early if you are incapacitated. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Circuit Breaker
At 9th level, you gain resistance to lightning and thunder damage. In addition, once per turn, when you deal lightning damage to a creature of size Large or smaller, you can force it to make a Constitution saving throw (DC = 8 + your Dexterity modifier + your proficiency bonus) or be forcibly moved 10 feet away from yourself.
Alternating Current
At 13th level, you become even more difficult to pin down. When you use your Uncanny Dodge feature, you can move up to half your movement speed as part of the same reaction.
Bolt from the Blue
At 17th level, the wrath of the thunderstorm is contained within yourself, to be called upon at your command. When you hit a creature with your Sneak Attack, you can cast the lightning bolt spell, originating from the target. Dexterity is your spellcasting modifier for this spell.
You can use this feature a number of times equal to your Dexterity modifier, and you regain all expended uses when you finish a long rest.
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