Barbarian
Base Class: Barbarian

One day, while she watched the oceans' destructive wave and natures' own force, she would suddenly start to emanate a powerful, thunderous aura around her! She has now obtained the oceanic destruction, destroying everything in her path like the horrific storm itself!

 

Storms' Fury.

Starting at 3rd level, you emanate a stormy, magical aura while you rage. The aura extends (in the beginning) 5 feet from you in every direction, but not through total cover.

Your aura has an effect that activates when you enter your rage, whenever the enemy ends their turn inside of your aura, they must make a dexterity saving throw. They take 1d6 lightning damage on a failed save, or half as much damage on a successful one. The damage increases when you reach certain levels in this class, increasing to 2d6 and reach 10 ft. at 10th level, 3d6 and reach 15 ft. at 15th level, and 4d6 and 20 ft. at 20th level.

Whenever you start your rage, you can choose 1 of 3 options:

  1. You can increase your damage by 1d6.
  2. You can increase your aura by 5 ft.
  3. You can instead of dealing damage around you, fuse your thunderous fury with 1 of your weapons and deal an additional 1d8 Thunder damage + your constitution modifier to the enemy. This will get an additional die at 10th level and so on.

Eye of the Cyclone. 

Beginning at 6th level, you are the embodiment of thunderstorms. As an action you can cause impossibly strong winds to swirl in a 10 feet radius around you for 1 minute. The wind has the following effects: . It deafens you and other creatures in its area . lt extinguishes unprotected flames in its area that are torch-sized or smaller. .The area is difficult terrain for creatures of your choosing .The attack rolls of ranged weapon attacks have disadvantage if they pass in or out of the wind. . It hedges out vapor, gas, and fog that can be dispersed by strong wind You can use this ability a number of times equal to your Constitution modifier, and regain all uses after a long rest.

Shielding Storm

At 10th level, you learn to use your mastery of the storm to protect others. Each creature of your choice has the damage resistance you gained from the Storm Soul feature while the creature is in your Storm Aura.

Raging Storm

At 14th level, the power of the storm you channel grows mightier, lashing out at your foes. The effect is based on the environment you chose for your Storm Aura.

Desert

Immediately after a creature in your aura hits you with an attack, you can use your reaction to force that creature to make a Dexterity saving throw. On a failed save, the creature takes fire damage equal to half your barbarian level.

Sea

When you hit a creature in your aura with an attack, you can use your reaction to force that creature to make a Strength saving throw. On a failed save, the creature is knocked prone, as if struck by a wave.

Tundra

Whenever the effect of your Storm Aura is activated, you can choose one creature you can see in the aura. That creature must succeed on a Strength saving throw, or its speed is reduced to 0 until the start of your next turn, as magical frost covers it.