Base Class: Fighter
(This is a subclass to play as someone with a stand, like in JoJo's Bizarre Adventure)
Those who have a strong will and fighting spirit may end up with a stand. Each stand has a unique ability that differentiates each user from one another. Stands are thought to originate from space, whereby an alien virus was carried on an asteroid to earth, this virus, when infecting someone with a strong will, can give them these supernatural abilities. If someone who is infected by the virus has a weak will or fighting spirit they will become extremely ill and will likely die without the intervention of someone with a stand.
(stands can Generally be acquired in 3 ways:
1. Being born as a child of a talented stand user.
2. Coming into contact with the alien virus via what are dubbed "stand arrows".
3. Gaining a stand by having an older relative (parent or grandparent) receive a stand.
Next You're Going to Say . . .
Once used on a target, it gives the user advantage against any saves that the opponent imposes upon the user and gives the enemy disadvantage on any attack rolls made against the user.
Stand Awakening
All the basic abilities that every fighting ghost stand receives, this includes stand jumps, punch barrages, a bearing shot and the ability to intimidate your foes.
Jostar Secret Technique
You finally have gained enough power to use the strongest technique of the Jostar bloodline and are ready to use it, should the need arise you can now
RUN AWAY
Its an enemy stand user!
Stand users are naturally attracted to each other through fate, this makes it much easier for stand users to notice those with great power meaning they cannot be surprised during combat
During the first three rounds of combat they have resistance to all forms of damage.
Time Stop
Time stop can be used as many times equal to their proficiency bonus
lvl 3 - unlock time stop
allows the user to use time stop giving them a full turn on use.
When used outside of combat, it pauses time for 6 seconds.
lvl 12 - The Greatest High
the strongest form of time stop, allowing them to stop time for longer, giving two free turns on use.
When used outside of combat, it pauses time for 12 seconds.
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