Base Class: Monk
A fire to fight a fire...
A thief to catch a thief...
A beast to kill a beast...
Monks who follow the way of the blue mage, know that the best weapon is to learn the ways of your enemy and to turn their own power against them. Blue mages absorb the abilities of their opponents and can use them against other targets in the future.
Blue Magic
Once you choose this tradition at 3rd level, you can use your Ki to absorb and permanently learn and use spells and monster abilities. Whenever you are targeted by an spell, or creature ability, you may spend one Ki and attempt to learn it. The Ki point is spent at the time the blue mage is subject to the action and must make a Concentration saving throw DC= (8 + 1/2 the damage of the attack) or if the action causes no damage the DC = 8 + the proficiency bonus of the creature.
The Blue mage may then use the ability by spending Ki points. A spell costs a number of Ki points equal to its spell slot level times 1.5 rounded up. A monster ability may be used by expending 1 Ki point for every CR Creature has you then minus an amount equal to your proficiency bonus + CON mod divided by 2. the attack bonus for these abilities is equal to your wisdom modifier + proficiency bonus, if the ability or spell has a saving throw then the DC is equal to (8 + your Wisdom Mod + your Proficiency bonus )
A blue mage may know as many spells and monster abilities equal to their level + their constitution modifier, If learning new ability or spell would cause you to exceed this maximum, you may choose an ability or spell you know and replace it with the new one.
The warrior mages
Blue mages are trained to familiarity with most simple weapons however most employ a signature weapon which they've trained with for longer, commonly employing scimitars and Kopesh swords in combat as their signature weapons. at 3rd level gain proficiency with their chosen weapon without the heavy property, Their chosen weapon counts as a monk weapon when wielded by them.
Azure Consumption
Blue Weaving
At 11th level, the blue mage can begin weaving their magics into combat. When the blue mage takes the attack action if may replace one of it's attacks with a single action monster attack that it knows. Additionally the blue mage may exchange it's unarmed or monk weapon damage type with one from it's monstrous abilities.
Blue Magic Mastery
At 17th level the blue mage has reached a point where it has become indistinguishable from the monsters they imitate. The blue mage's creature type changes from humanoid to monstrosity (shapeshifter) and cannot be polymorphed or otherwise shapechanged unless it chooses to do so. additionally gaining the following benefits.
- The blue mage no longer has a limit to the amount of abilities they can have at any given time
- Passive abilities no longer require KI points to maintain
- The blue mage no longer ages and doesn't require any form of sustenance (Food, water, air etc.)
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Posted Jul 1, 2023This has to be the most unique and overpowered subclass I have ever seen, I have no doubt in my mind that I will use this for an npc and my players will be weirded out to the extreme. I can’t stress enough how many times I said “holy shit” when looking at one of the ability’s. The only thing I’d change is the wording of the blue magic ability which is a tad hard to follow. Nonetheless, it’s everything I could’ve dreamed of.