Barbarian
Base Class: Barbarian

Path of the Armored Hulk-Most barbarians choose not to wear armor. But there are some who wear “civilized” forms of protection if only to increase their already impressive defensive abilities. Few things are more terrifying than a fully armored maniac charging at you, screaming for your blood. (Note: Some abilities of the Barbarian are replaced when you take this Path at third level. Make sure to remove/replace them accordingly)

Indomitable Stance

You can add a bonus to your Dexterity saving throws equal to your Rage Damage bonus. You can also add your Rage Damage bonus to any skill check or saving throw you make to resist an effect that includes moving you against your will or knocking you prone (this can stack).

Bolstering Rage

Pick a number of allies (can include yourself) up to your Proficiency Bonus within 30 feet. Using your bonus action, you grant them Temporary HP equal to 2x your Constitution Modifier. You can use this feature once per Rage.

Indomitable Will

You gain proficiency in Wisdom saving throws. While you are raging you can add your Rage Damage bonus to any saving throw you make against a mind-altering effect (charm, fright, compulsion, etc).

Resilience of Steel

You gain proficiency in Heavy Armor and Athletics. You can gain the benefits of Rage while wearing heavy armor. When you are wearing heavy armor, if you see an allied creature suffer a critical hit within 30 feet, you may use your reaction to take that creature’s damage and reduce it to a normal hit. This feature replaces Unarmored Defense and Danger Sense.

Comments

Posts Quoted:
Reply
Clear All Quotes