Base Class: Cleric
You strive in chaos and calamity, and always seem to leave just that in your wake.
Combat Prowess
When you choose this domain at 1st level, you gain proficiency with a martial weapon of your choice.
Reaper of Fear
Also starting at 1st level, whenever you kill a opponent creature, all other opponent creatures within 15ft. of you must roll a charisma saving throw against your spell save, or gain the frightened condition.
Critical Range
Starting at 2nd level, when an ally within 20ft. of you makes a ranged weapon attack, you may use your reaction to give the player advantage on the roll. You may use this ability an amount of times per short rest equal to your proficiency bonus.
Accursed Healing
Beginning at 6th level, when you cast a spell that heals an ally, you may take damage equal to half the amount healed, and give that health to the same or another ally.
Chaos Magic
At 8th level, at any time of your choosing, you may use an action or reaction to roll a d100 on the wild magic table.
Supreme Chaos
Starting at 17th level, once per long rest, you can activate a Chaos Field. any creature that comes within 25ft. of you must roll a Wis saving throw against your spell DC. On a fail, they attack a random opponent that is not you. This does not apply to any creature you choose it to not affect.
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