Barbarian
Base Class: Barbarian

His eyes burn as he watches the settlers cut trees, his fogged breath the only sign of his presence. They have come here to the northlands out of greed. For coin and land... but this land is not theirs and will not be tamed by any living man. Not while he has strength in his body. The Alpha looks to his pack and sees that they too feel the rage of the northlands at the presence of these invaders. Silently, they stream from the shadows of the trees. They make no sound, but the screams of foreign invaders signal their presence.

Strike as One

When you take this path at lvl3, while you are raging and an ally makes a weapon attack against a target within the reach of your melee weapon, you may use your reaction to make one melee weapon attack against that target.

Presence of the Alpha

At lvl6, you gain the primal intensity of the Frostwolf. You are immune to fear and allies within 10ft of you have advantage on saving throws and skill checks to resist the frightened condition. In addition, you can add your STR modifier to any Charisma (Intimidation) check you make.

Rampage as One

At lvl10, you have learned how to instill the strength of the Pack in your allies. While raging, the first creature you hit on your turn becomes Marked until the start of your next turn. All melee weapon attacks made by your allies against your marked target gain a damage bonus equal to your Rage Damage bonus  bonus.

Fenrir's Howl

At lvl14, your victory is fearsome to behold. Whenever you reduce a creature of CR1 or higher to 0hp, you unleash Fenrir's Howl. All hostile creatures within 30ft of you must make a Wisdom saving throw (DC=8+Proficiency+CR of the killed creature, capped at 20) or become frightened of you until the end of your next turn. If a creature fails the saving throw by 5 or more, that creature is stunned until the end of your next turn instead.

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