Base Class: Monk
Kaluluwa Features
Monk Level Feature
3rd Schism of Self, Temperament of the Soul
6th Diversion of Magic
11th Refinement of Aspects
17th Untethered Forms
Temperament of the Soul
Starting when you choose this tradition at 3rd level,
your unarmed strikes deal psychic damage instead of
bludgeoning damage.
Schism of Self
Additionally, starting at 3rd level you learn how to divide your
soul from your body. As an action, you can spend 2 ki points to
manifest your soul in an unoccupied space within 5 feet of your
body. Your soul appears as an identical copy of your physical
body, but translucent and blue, and uses the same movement
speed, AC, size, and saving throw bonuses as your physical
form. However, your soul does not have its own unique pool
of hit points; if your soul is hit with an attack, the damage is
subtracted from your own hit points, and effects targeting
your soul that grant temporary hit points or reduce hit point
maximum alter your hit points instead. If both your soul
and physical form are caught in the same area of effect, only
one is affected.
While split in this way, on your turn you can move your
soul a number of feet equal to your movement speed (no
action required). Your physical form and soul act on the same
initiative count and share the same turn; your physical form
can use your action while your soul can use your bonus action,
or vice versa. Your soul can also use a reaction provided that
you have not already used your reaction this turn. Additionally,
when both your physical form and your soul are within 10 feet
of each other, you have advantage on attack rolls, as well as
Strength-based and Dexterity-based skill checks.
This split lasts for 1 minute, or until you are incapacitated.
Schism of Self
Additionally, starting at 3rd level you learn how to divide your
soul from your body. As an action, you can spend 2 ki points to
manifest your soul in an unoccupied space within 5 feet of your
body. Your soul appears as an identical copy of your physical
body, but translucent and blue, and uses the same movement
speed, AC, size, and saving throw bonuses as your physical
form. However, your soul does not have its own unique pool
of hit points; if your soul is hit with an attack, the damage is
subtracted from your own hit points, and effects targeting
your soul that grant temporary hit points or reduce hit point
maximum alter your hit points instead. If both your soul
and physical form are caught in the same area of effect, only
one is affected.
While split in this way, on your turn you can move your
soul a number of feet equal to your movement speed (no
action required). Your physical form and soul act on the same
initiative count and share the same turn; your physical form
can use your action while your soul can use your bonus action,
or vice versa. Your soul can also use a reaction provided that
you have not already used your reaction this turn. Additionally,
when both your physical form and your soul are within 10 feet
of each other, you have advantage on attack rolls, as well as
Strength-based and Dexterity-based skill checks.
This split lasts for 1 minute, or until you are incapacitated.
Temperament of the Soul
Starting when you choose this tradition at 3rd level,
your unarmed strikes deal psychic damage instead of
bludgeoning damage.
Diversion of Magic
Starting at 6th level, your command of the soul extends to
your reflexes and defensive training. When you are hit with
a ranged spell attack, you can use your reaction to divert the
spell, reducing the damage taken from the attack by 1d10 + your
Wisdom modifier + your monk level. You can spend additional
ki points to increase the amount of damage reduced, adding
1d10 to the total damage reduced for each ki point spent.
Refinement of Aspects
At 11th level, you learn to bolster your body and soul against
the fraught nature of battle. While your physical form and soul
are split, you can use your bonus action to spend 1 ki point and
grant yourself one of the following benefits:
• Refinement of the Soul. Your soul gains resistance to fire,
lightning, cold, thunder, radiant, and necrotic damage.
• Refinement of the Body. Your physical form gains
resistance to piercing, slashing, bludgeoning, poison, acid,
force, and psychic damage.
These benefits last until the start of your next turn.
Untethered Forms
At 17th level, you have learned how to push your soul and body
to new heights. At the start of your turn while your physical
form and soul are split, you can spend 3 ki points to give your
physical form and soul each their own separate action, bonus
action, and reaction for the round.
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