Base Class: Druid
Some mountain and cave-dwelling druids see the stones and soil around them as the living flesh of Ivimel, and seek to honor and protect it. In return, the stone answers the beck and call of these geomancers, surging to their aid and offering them its power. With the ability to raise or destroy entire cities in mere days, many druids of the Circle of the Stone find cities to not only be comfortable places to live, but usually find gainful employment as architects, city engineers, and the makers or breakers of a siege. With their connection to the Stone, these druids have no qualms with the use of worked metals.
Master of the Earth
When you choose this circle at 2 level, you gain Magic Stone and Mold Earth as bonus cantrips. Additionally, you gain proficiency with light hammers, warhammers, and mauls, the tools of breaking and shaping stone and metal.
Metal Dowsing
Beginning at 2 level, you gain the ability to detect particular types of metal by following clues given to you by the Stone. You have an intuitive knowledge of when you are near stone or metal within 150ft of you. At 2 level you have advantage on any investigation or survival rolls made to locate the exact location of the largest amount of iron in this radius. At 5 level you may track down copper within 100ft of you. At 10 level you may find silver within 75ft of you. At 15 level you can detect gold within 50ft of you. This ability does not tell you the exact location of any metal without checks made to narrow it down. You also have advantage on any skill rolls made to work or manipulate stone or metal, as it tells you how best to free its true form.
Circle Spells
Your ability to feel the heartbeat of Ivimel's stone infuses you with the ability to cast certain spells. At 3, 5, 7, 9 and 11level you gain access to circle spells embodying the power of the Stone. Once you gain access to a circle spell, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. If you already know a spell that this feature gives you access to, replace it with another druid spell. If you gain access to a spell that doesn’t appear on the druid spell list, the spell is nonetheless a druid spell for you.
Stone Form
At 6 level you may spend two uses of your Wild Shape at once to assume the form of an earth elemental. At 12 level you may also choose to become an earth elemental myrmadon. At 18 level, you gain an Action Surge, as the fighter class feature, usable only while in your earth elemental myrmadon form.
Bones of Iron
At 10 level, the voice of the Stone speaks more loudly than ever. You gain permanent tremorsense 30ft, which expands your Stone Form tremorsense to 90ft. You are resistant to piercing and slashing damage from non-magical weapons, and resistant to fire.
Greater Move Earth
At 14 level, the Stone seems to tell you how best to utilize your earth-shaping magic. Once per long rest when you use the spell Move Earth, you may effect unworked stone, you target an 80 foot space rather than a 40 foot space, and you get the same work done in 5 minute intervals instead of 10 minutes.
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