Base Class: Rogue
The Black Contractor is a rogue for hire that uses their skills and abilities to track down targets to kill or capture them per the request of the Client. They are versed in the arts of Stealth and Arcana lending them great abilities both in and outside of combat. The Black Contractor is a neutral party and will do the job no matter the task asked of them and see it to completion.
Spellcasting
When you reach 3rd level, you gain the ability to cast spells. See Spells Rules for the general rules of spellcasting and the Spells Listing for the sorcerer spell list.
Cantrips
You learn three cantrips: shocking grasp and two other cantrips of your choice from the sorcerer spell list. You learn another sorcerer cantrip of your choice at 10th level.
Spell Slots
The Moderator Spellcasting table shows how many spell slots you have to cast your sorcerer spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.
For example, if you know the 1st-level spell charm person and have a 1st-level and a 2nd-level spell slot available, you can cast charm person using either slot.
Spells Known of 1st-Level and Higher
You know three 1st-level sorcerer spells of your choice.
The Spells Known column of the Moderator Spellcasting table shows when you learn more sorcerer spells of 1st level or higher. For instance, when you reach 7th level in this class, you can learn one new spell of 1st or 2nd level.
The spells you learn at 8th, 14th, and 20th level can come from any school of magic.
Whenever you gain a level in this class, you can replace one of the sorcerer spells you know with another spell of your choice from the sorcerer spell list. The new spell must be of a level for which you have spell slots, and it must be an enchantment or illusion spell, unless you’re replacing the spell you gained at 3rd, 8th, 14th, or 20th level from any school of magic.
Spellcasting Ability
Charisma is your spellcasting ability for your sorcerer spells, since you are granted spells through the game keeper. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a sorcerer spell you cast and when making an attack roll with one.
Spell save DC = 8 + your proficiency bonus + your Charisma modifier
Spell attack modifier = your proficiency bonus + your Charisma modifier
Moderator Spellcasting
Rogue Level |
Cantrips Known |
Spells Known |
— Spell Slots per Spell Level — |
|||
---|---|---|---|---|---|---|
1st |
2nd |
3rd |
4th |
|||
3rd |
3 |
3 |
2 |
— |
— |
— |
4th |
3 |
4 |
3 |
— |
— |
— |
5th |
3 |
4 |
3 |
— |
— |
— |
6th |
3 |
4 |
3 |
— |
— |
— |
7th |
3 |
5 |
4 |
2 |
— |
— |
8th |
3 |
6 |
4 |
2 |
— |
— |
9th |
3 |
6 |
4 |
2 |
— |
— |
10th |
4 |
7 |
4 |
3 |
— |
— |
11th |
4 |
8 |
4 |
3 |
— |
— |
12th |
4 |
8 |
4 |
3 |
— |
— |
13th |
4 |
9 |
4 |
3 |
2 |
— |
14th |
4 |
10 |
4 |
3 |
2 |
— |
15th |
4 |
10 |
4 |
3 |
2 |
— |
16th |
4 |
11 |
4 |
3 |
3 |
— |
17th |
4 |
11 |
4 |
3 |
3 |
— |
18th |
4 |
11 |
4 |
3 |
3 |
— |
19th |
4 |
12 |
4 |
3 |
3 |
1 |
20th |
4 |
13 |
4 |
3 |
3 |
1 |
The Silver Wire
Starting at 3rd level, when attack using your Silver Wire you are able to channel touch spells through it. You can use your Silver Wire in the following ways called Wire Work. You have a number of uses of Wire Work equal to your Charisma Bonus Score plus your Proficiency Bonus, these charges recharge after a long rest. Your Wire Work DC is your 8+Dex+Proficiency.
- Garrote [3 Points] Using your Silver Wite as a garrote you can suffocate your target, they must make a Dexterity Saving throw on a fail deal 1 point of Constitution damage. Each turn as an action the target can make an Athletics (Strength) check against your Wire Work DC to escape the garrote, if the target has not escaped they lose an additional point of Constitution. If the target escapes the garrote they regain all lost Constitution points. The target is restrained while garroted.
Cannot be used against creatures who don't breath, i.e. Undead and Constructs - Entangle [1 Point] You can entangle a Target within your Silver Wire range, they must make a Dexterity Save against your Wire Work DC or be Restrained.
- Disarm [2 Points] Your target must make a Strength Saving throw against your Wire Work DC or be disarmed.
You can perform one of these Wire Works without being noticed by a creature if you succeed on a Dexterity (Sleight of Hand) check contested by the creature’s Wisdom (Perception) check.
The Silver Wire has the same properties as a whip.
In addition, you can use the bonus action granted by your Cunning Action to perform these actions.
Darker than Black
Starting at 9th level, if you are hidden from a creature when you cast a spell on it, the creature has disadvantage on any saving throw it makes against the spell this turn.
Sixth Sense
At 13th level, you gain the ability to use tremor sense within the range of your Silver Wire. As a bonus action on your turn, you can designate a creature within the range of your Silver Wire. Doing so gives you advantage on attack rolls against that creature until the end of the turn.
Cut the Silver Thread
At 17th level, you gain the ability to magically ban creatures from this realm
Immediately after a creature that uses an attack that targets you or includes you in its area of effect, you can use your reaction to force the creature to make a saving throw with its spellcasting ability modifier. The DC equals your spell save DC. On a failure, you cut their silver thread binding them to this plane causing them to be banished from this plane. (You cast Banish on the target)
Once you use this feature, you can’t use it again until you finish a long rest.
Previous Versions
Name | Date Modified | Views | Adds | Version | Actions |
---|---|---|---|---|---|
11/30/2020 10:47:38 PM
|
4
|
1
|
1
|
Coming Soon
|
|
12/2/2020 8:32:11 PM
|
4
|
1
|
2
|
Coming Soon
|
|
12/2/2020 8:36:48 PM
|
6
|
1
|
3
|
Coming Soon
|
|
11/9/2022 10:51:29 AM
|
49
|
12
|
--
|
Coming Soon
|
I am not seeing the spells available when adding spells. Is there something I need to enable?