Fighter
Base Class: Fighter

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Relentless Combo

  1. At level 3, you've learned how to keep your secondary weapon on par with your primary weapon. When you use Action Surge and take the attack action with it, you also gain an extra bonus action for Two-Weapon Fighting.

Bonus Proficiency

  1. Through your vigorous training, you've not only improved on your combat style, but on yourself. You gain proficiency in one of the following skills of your choice: Performance Deception Sleight of Hand Acrobatics

Elegant Agility

  1. Starting at 7th level, you learn how to easily glide through the battlefield with ease. You learn the 'Expeditious Retreat' spell, and can cast it without components. You can cast it up to a number of times equal to your Dex Mod, all your uses come back after a short rest. This is a Spell-Like Ability.

Expert Parry

    1. At 10th level, you learn how to parry attacks coming at you. You may spend a bonus action to prepare to deflect attacks directed at you. Until the start of your next turn, your AC increases by one for every attack granted by the extra attack feature.
 

Fluid Momentum

  1. Starting at 15th level, you begin to strike faster than your opponent can comprehend. If all your attacks for your primary weapon hits, your secondary weapon attacks have advantage. This effect does not pass over if you use your action surge.

Guard Break

  1. At 18th level, you learn how to strike through your opponents defenses and slash their vitals. Whenever you score a critical hit, the roll requirement for a critical hit is reduced by 1 until the end of the turn. 

Previous Versions

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11/11/2022 12:47:22 PM
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