Rogue
Base Class: Rogue

Use short-range teleportation to play around enemies.

Flying Raijin

Starting at third level, you gain the ability to place seals down on an object or creature a bonus action. As a reaction, you can teleport to wherever your seals are within 120ft. You can place down as many Seals equal to double your Proficiency Bonus which recharges on long rest. These seals automatically vanish after your next long rest. If a creature that isn't yourself, is attacked within 15ft of a seal, you can teleport to the seal anywhere within 15ft of the seal, and as a part of the same reaction, you can make a weapon attack at the attacking creature at advantage.

On Guard

Starting at level 3, you gain Proficiency in initiative and cannot be surprised

Lightning Strike

Starting at level 9, when using an action, or making an attack, your action has priority over other creatures attempting to react to it and will go first.

Improved Raijin

At 13th level, sneak attack has no limitation on the amount of times it can be triggered per turn. Additionally, if an area of effect passes between any two flying Raijin marks positioned within 30ft of each other, you can opt to activate the seals as a reaction. This line connecting the two marks will then act as a barrier solely for that area of effect, blocking it until the end of your next turn. Activating this ability will destroy both selected marks.

Yellow Flash

Starting at level 17, when in initiative, you have additional reactions per round equal to the number of creatures in initiative. You many only use these additional reactions for uses of flying raijin. Otherwise, they are identical to a regular reaction.

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