Monk
Base Class: Monk

The monks of the Bohen Dur spend their entire lives training to harness what they have come to call "Eminence". These warriors project a sphere of Eminence around them at all times, exerting their will to bearby things. Through thoughts alone, they can detect creatures, strike with their minds, and even disrupt the flow of magic itself.

Sphere of Eminence

3rd-level Way of Eminence feature

When you choose this tradition at 3rd level, you project an intense aura in a 5 ft. radius. The size of your Sphere of Eminence increases to 10 ft. at 6th level, to 15 ft. at 11th level, and again to 20 ft. at 17th level. 

Your Sphere of Eminence can be turned on or off with a bonus action and provides the following benefits while they are active:

  • You know the location of all creatures within your Sphere of Eminence.
  • You have advantage on Wisdom checks and saving throws caused by any creature within your Sphere of Eminence.
  • You can use your reaction to increase your Armor Class by 2 until the start of your next turn when you are attacked by a creature that is within your Sphere of Eminence.

Mind Strike

3rd-level Way of Eminence feature

At 3rd level, melee attacks may be made with your mind against any creature within your Sphere of Eminence that you can see - without requiring you to physically touch them. Martial Arts attacks made in this way use Wisdom modifiers instead of Dexterity or Strength.

Expel

6th-level Way of Eminence feature

Starting at 6th level, once on each of your turns, when you hit a creature with a melee attack you can spend 1 ki point and choose to deal your Martial Arts die instead of normal damage, and force the creature to make a Strength saving throw or be knocked back outside of your Sphere of Eminence.

Overwhelming Presence

6th-level Way of Eminence feature

At 6th level, you can spend 2 ki points as a bonus action to force a creature within your Sphere of Eminence to make a Strength save against your ki save DC or fall prone if they fail. 

Focal Lattice

11th-level Way of the Astral Self feature

Beginning at 11th level, when you spend ki points on Flurry of Blows, Expel or Overwhelming Presence, you may spend 1 ki point to make an additional Attack action against an additional creature within your Sphere of Eminence.

Sever Mana

11th-level Way of Eminence feature

When you reach 11th level, you can cast Counterspell by spending a number of ki points, up to a maximum of 9, targeting only creatures within your Sphere of Eminence.

If the spell being cast is of a level higher than the number of ki points spent, make an ability check using your Wisdom modifier. The DC equals 10 + the spell's level. On a success, the creature's spell fails and has no effect. You may use this ability three times per long rest. 

Singular Will

17th-level Way of Eminence feature

As soon as you reach 17th level, you can spend 2 ki points to reroll one of your dice rolls, including damage rolls and skill checks. You can only reroll this dice once, and it must be rerolled before the GM declares whether a roll succeeds or fails. You can use Singular Will multiple times in a single turn to reroll different dice. 

Veil of Thoughts

17th-level Way of Eminence feature

Upon reaching 17th level, as an action, you may spend 6 ki points to make any number of creatures within your Sphere of Eminence perform a Wisdom saving throw against your ki save DC. If they fail, they are paralyzed for 3 rounds, and can attempt to perform the Wisdom saving throw against your ki save DC at the end of each of their turns. 

Way Of Eminence Image

Comments

Posts Quoted:
Reply
Clear All Quotes