Sorcerer
Base Class: Sorcerer

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Bonus Proficiencies

At 1st level, you gain proficiency with shields, simple weapons, and martial weapons.

Geomancy Spells

Starting at 1st level, you learn additional spells when you reach certain levels in this class, as shown on the Geomancy Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know.

Geomancy Spells

Sorcerer Level

Spells

1st

catapult, earth tremor, magic stone

3rd

Maximillian’s earthen grasp, spike growth

5th

meld into stone, wall of sand

7th

stone shape, stoneskin

9th

conjure elemental (earth only), wall of stone

Stone Armor

At 1st level, your connection to stone gives you extra fortitude. Your hit point maximum increases by 1, and it increases by 1 again whenever you gain a level in this class.

As an bonus action, you can gain a base AC of 13 + your Charisma modifier if you aren’t wearing armor, and your skin assumes a stony appearance. This effect lasts until you choose to end it (no action required), you are incapacitated, or you don armor other than a shield.

Stone's Force

Starting at 6th level, you can empower your strikes with the force of elemental earth. When you hit a creature with a melee attack, you can deal extra force damage equal to your Charisma modifier (minimum of 1) to that creature. At the same time, you can spend 2 sorcery points to push that creature 15 feet away from you.

Earth's Guidance

At 6th level, you can use your connection to earth to obtain special senses and travelling abilities. As a bonus action, you can spend 2 sorcery points to gain the following effects for 1 hour:

  • You can move across difficult terrain without expending extra movement.
  • You gain 30 feet of tremorsense.
  • You gain a burrow speed equal to your walking speed.

Adamantine Armor

Beginning at 18th level, while in your Stone Armor, all bludgeoning, piercing and slashing damage you take is reduced by your Charisma modifier to a minimum of 1.

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