Barbarian
Base Class: Barbarian

You've never cared for your face. How long has it been like this? Who knows?  Stitched together, bandaged, barely holding itself together...  You look at yourself and all at once, your anger sparks. They will pay for this, you think to yourself once again. Some experience has left your body eternally and horrifically scared. You may have been attacked by a sorcerer, who burned half of your face. Perhaps some experiment went deadly wrong. A magical axe may have left you with a large, eternally bleeding wound in the center of your chest. Whatever the case, your disgust towards your appearance and what happened to you fuels a deep, dark anger that wells within your heart, begging to be released.

This subclass is intended to be taken at level 1 as opposed to level 3.

(DnDBeyond doesn't allow for abilities outside of the class's regular progression, so consider this the first feature of the subclass)

Unstable and Greater Rage

Starting at level 1, when you choose this path, you can activate a much more powerful rage. Upon activating rage, you can sacrifice 1d12 hit points (at a minimum of 3 hit points) for every two character levels. If you choose to do so, all attacks performed under this rage will have double the bonus applied from standard rage.

Core of Steel

At 3rd level, choose one of the following conditions:

1. Blinded

2. Charmed

3. Frightened

4. Paralyzed

5. incapacitated

6. Prone

Starting at 3rd level, you will have advantage against any roll that gives this condition at all times. Unstable and Greater Rage will give you immunity to it. Your chosen condition cannot be changed once you select it.

Vile Strike

Beginning at 6th level, while raging, your attacks gain the ability to apply your condition. After any attack in rage ends, be it a basic action, bonus action, or reaction, you can roll 1d12. On a maximum roll, the attack will inflict your chosen condition on the target. Unstable and Greater Rage changes this to 1d8. This does not affect spells or enemies that are immune to your chosen condition.

Punishment of the Unfocused and Injured

Beginning at 10th level, any attack you perform while raging will have advantage to hit targets that are inflicted with a condition, and will gain 2 damage against targets that are incapacitated. During Unstable and Greater Rage, attacks will be guaranteed to hit targets inflicted with conditions and the damage increase will apply to all targets with an inflicted condition.

Prime Target

Starting at 14th level, your reputation precedes you, and all enemies fear you. At the beginning of any battle of your choosing, all enemies within your line of sight must make a Wisdom saving throw (DC is equal to your level + half of your strength modifier, rounded up) or be forced to target you for the first turn of battle. This does not affect enemies who have truesight or an immunity to being frightened.

This feature can only be used twice per long rest.

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