Base Class: Druid
Druids have always been known to partake in recreational substances, but what if their desire to be attuned with nature is melded in with their constant use of psychedelics and mood enhancing chemicals? You get the Circle of the Haze. Druids who are so lost in the sauce that they've unlocked their true potential. Always equipped with the good kush, these blazers seek to spread their laid back ways to the rest of the masses, whether by offer or force is up to them.
Circle Spells
2nd-level Circle of the Haze feature
Your need to consume immense amounts of psychadelics grants you access to certain mind altering spells spells. At 2nd level, you learn the minor illusion cantrip.
You gain access to spells in Circle of the Haze Spells list. These spells are spread out throughout your druid level, but once you gain access to one of these spells, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. If you gain access to a spell that doesn’t appear on the druid spell list, the spell is nonetheless a druid spell for you
Spells: astral projection, calm emotions, hideous laughter, sleep, color spray, confusion, dancing lights, fog cloud, stinking cloud, gaseous form, hypnotic pattern, modify memory
Reeking Herbs
3rd-level Circle of the Haze feature
Constantly surrounded by smog and smell of herbs and harsh scented psychedelics, your immediate presence can induce nausea and retching in all but the hardiest of people. When a creature you can see moves into a space within 10 feet of you or starts its turn there, you can use your reaction to hit that boof and unleash the most awful scented plume of kush onto your enemies. creatures caught in the 10ft radius must make a Constitution saving throw against your spell save DC, or be under the effects of the Stinking Cloud Spell for 1 minute. They can reroll their save at the beginning of their turns. You can only perform this reaction once every long rest.
Boon of Intoxication
6th-level Circle of the Haze feature
One shudders to think of the level of toxicity you have put your body through, ingesting all those drugs....But the good news is that due to your sheer negligence of your own body and its limits, it had to compensate, dramatically. You've gained resistance to poison damage, and have advantage on saving throws against the Poisonedcondition! But that's not all, your body has come to use that horrendous poison to strengthen what it can! While under the Poisoned condition, your AC increases by 2! How?! Druid magic? I guess?
Helping Hallucination
6th-level Circle of the Haze feature
You have gazed beyond the veil of your mortal plane and have made friends from the feywild who you can summon to aid you in battle...or to aid you in finding that killer burrito you swore you were totally gonna eat. Once per long rest, as an action, you can call forth a fey creature to help turn the tide in battle. The CR of the Fey is equal to 1/3 your druid level rounded down. The alignment of the fey does not matter, as they are under your control, and follow your commands exactly as requested. The fey remains in your control for 1 minute, unless it is banished or slain. The Fey creature's initiative will always be immediately after yours.
Imbibement Immunity
10th-level Circle of the Haze feature
You just can't quit, can you? How many things have you tried to smoke/lick/eat? Are you destined to drug yourself until you see beyond the weave? Well, whatever your reasoning, You've been granted total poison immunity because of how excessively you intake this stuff. And you can't be Poisoned either! Good Job! Total Immunity! What's wrong? Don't like that you don't get any extra AC? Well chin up. Your body is so RIDDLED with toxins, that it's actually reconfigured your liver to convert poison into healing. That's right. Whenever you take poison damage, you convert that damage number into Temp HP.
Mind, Body, and Soul
14th-level Circle of the Haze feature
By constant and continuous intoxication, you have managed to gaze beyond the weave and see the nature of reality for what it was. This has left you with ineffable knowledge on...something....you know that situation where you're told the meaning to everything, but the moment you get sober, suddenly you forget everything? That's what you went through. While not remembering what it was you learned, your body's shock of learning this truth has given you some outstanding benefits.
- You've ceased aging. Magic cannot forcefully age you
- You no longer require food or drink to survive.
- You have gained permanent Truesight for 120ft.
- You have gained permanent psychic resistance.
- You cannot be frightened, charmed, and magic can no longer put you to sleep.
Previous Versions
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