Base Class: Bard
These Bards make use of abilities that mimic sound, specifically the Disorienting Loudness. They replicate these sounds with their techniques and create Magical Explosions, while making use of extremely fast movement simulating how fast sound travels.
Fighting Style
At 3rd Level, you adopt a particular style of fighting as your specialty. Choose one of the following options. You can't take a Fighting Style option more than once, even if you later get to choose again.
Dueling
When you are wielding a melee weapon in one hand and no other weapons you gain a +2 bonus to damage rolls with that weapon.
Two-Weapon Fighting
When you engage in Two-Weapon Fighting, you can add your ability modifier to the damage of the second attack
Flourish of Sound
Whenever you take the attack action on your turn, your walking speed increases by 1/2 your Level until the end of your turn, and you can use one of the following Sound Flourish options.
You can only use one Sound Flourish option per turn.
Damage caused by this Flourishes can ignore Resistance to Thunder Damage.
Flourish 1: Roar
As an action, you may expend a Bardic Inspiration Die and raise your weapon above your head and slam it down with great force, simultaneously creating a Magical Explosion, forcing all creatures and objects, not being worn or carried, within 10 ft of you to make a Dexterity Saving Throw. On a failure, they take Thunder Damage equal to 2 Bardic Inspiration Die, on a Success they take Half Damage. This creates a thunderous boom that can be heard 300 feet away.
Flourish 2: Eruptive Gash
When you take the Attack Action you may expend a Bardic Inspiration Die, and quickly slash horizontally while creating Magical Explosions. If you hit with your attack, you deal additional Thunder Damage equal to your Bardic Inspiration Die.
This can be used on each attack you make this round without expending additional Bardic Inspiration Die to any melee attack you make that you can add your Modifiers to.
Flourish 3: Incessant Beat of the Drum
As an action, you can expend a Bardic Inspiration Die and continuously slam your weapon(s) downwards while creating Magical Explosions to throw off the opponents' senses to be able to deliver massive damage.
Creatures within 10ft of you must make a Constitution Saving Throw, or become Stunned till the end of their next turn. Creatures stunned this way are vulnerable to all damage until the end of their next turn.
Flourish 4: Constant Resounding Slashes
As an Bonus Action, you may expend a Bardic Inspiration Die and spin your weapon rapidly, constantly setting off Magical Explosions to deal damage while defending yourself in the process.
All creatures within 5ft of you must make a Dexterity Saving Throw or take 1 Bardic Inspiration Die in Thunder Damage, the number rolled on this die is also added to your AC until the start of your next turn.
Flourish 5: String Performance
As a Bonus Action, you may expend a Bardic Inspiration Die as you constantly create Magical Explosions around you. You add double the max of your Bardic Inspiration Die to your Walking Speed. When you move this turn you don't provoke Opportunity Attacks, and when you move within 5ft of a creature or when a creature moves within 5ft of you, they must make a Dexterity Saving Throw or take your Bardic Inspiration Die in Thunder Damage.
A creature can only take this damage once per turn.
Extra Attack
Starting at 6th Level, you can attack twice instead of once whenever you take the Attack Action on your turn.
Master of Sound
When you use a Soud Flourish, you can choose to instead use a d6 instead of Expending a Bardic Inspiration Die.
Your Sound Flourishes now ignore Immunities as well as Resistance to Thunder Damage
Musical Score Flourish
As a Bonus Action during combat you may target a creature. After engaging with your target for 1 minute, you gain benefits to use against said target.
- You can add your Proficiency Bonus to your AC against attacks from your chosen opponent.
- You can add your Proficiency Bonus to your attack rolls, if you can already add it, you may add your Proficiency Bonus to your Attack Roll an additional Time.
- You can add your Proficiency Bonus to your Saving Throws when your target targets you with an effect that would require a Saving Throw, if you are already able to add your Proficiency Bonus to your Saving Throw, you may add it an additional time.
Previous Versions
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