Base Class: Barbarian
use the fury of the storm to further your rage
Static Charge
Starting when you choose this path at 3rd level, you can channel the fury of a storm into your strikes. You gain the following benefits while you’re raging,
- the first creature you hit on each of your turns with an attack takes extra damage 2 for every 10 ft you moved in a straight line. The extra damage is lightning or Thunder; you choose the type of damage when you gain this feature.
- You can dash as a bonus action
- opportunity attacks against you are rolled at a disadvantage
Lightning
The extra damage you deal with Static Charge is Lightning.
Thunder
The extra damage you deal with Static Charge is Thunder.
Herald of the Storm
At 3rd level, your lust for battle commands the storm. You have advantage on saving throws against Lighting and thunder damage
Eye of the Storm
Starting at 6th level, the Storm that fuels your rage can protect you. If you are hit by a creature, you can use your reaction to increase your AC until the end of your next turn. The AC increase is equal to every 10 ft you moved in a straight line.
Cry Thunder
At 10th level, you learn to channel The fury of the storm in others. As an action, you unleash a battle cry matched only by the storm. Choose a number of creatures equal to your strength modifier within 30 ft of you. whenever these creatures hit with a melee weapon attack, that attack deals an extra 1d4 lightning and 1d4 thunder damage.
This lasts for 1 minute. You can use this feature a number of times equal to your proficiency bonus.
Storm before the Calm
Beginning at 14th level, the Storm becomes unstoppable.
While you’re raging, The first time you would hit a creature. that creature must succeed on a CON saving throw or be blinded until the start of your next turn
(the DC of Storm before the Calm = 8 + your strength modifier + your proficiency bouns)
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