Base Class: Warlock
Once a simple commoner, Ramian was blessed by a goddess, a lady he loved, this blessing made him a lower-tier diety, not a god but a moderately powerful man nonetheless. After centuries of this relationship, the goddess's brother was jealous of her happiness. So the brother killed his sister. Ramian is trapped and to this day, suffers endless torment constantly. However he still has powers, and with those powers, Ramian blesses patrons with powers to prevent others from suffering the way he does. It's his way of mourning the death of his lover. Ramian is not inherently good or bad more of a tinker the worst and best of people may find themselves in this pack. Ramian, although talkative, is very passive, for he doesn't want to do anything that would upset his tormenter.
Shadow Guardians, tend to have a strong dedication to guard a particular person they love whether it would be platonic or romantic love. Whatever the case the one they love is considered their patron and the Shadow Guardian is connected to them by spirit and soul, they are in many ways the shadow of those they love. As a result those people this close to a Shadow Guardian will know about Ramian just as well as the Warlock does. But other than this, this person has no extra benefits other than the protection of the Shadow Guardian, plus if this person dies you die as well.
Extended Spell List
The Shadow Guardian lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Shadow Guardian Spells
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2nd |
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3rd |
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4th |
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5th |
Shadow Being
Starting at 1rst level, you can hide within your patron's shadow for an hour, but once you leave or that time is up, you can't do so again till a long rest. However, during this time, you can defend them by using your spells, and with a unique spell known as Necrobomb. This spell is harmless to you and your patron, but anyone whose less than 10ft away has to take 6d6 necrotic damage. However, you can only use this spell once until a long rest, and any creature can make a Dexterity saving throw to escape the 10ft radius, if they succeed, they will take no damage.
Quick Strike
At 6th level, anytime your patron gets hurt while you are in your patron's shadow, you can temporarily exit, using a Melee attack, and then retreat to the shadow as a reaction. This doesn't count against your hour of hiding in your patron's shadow.
Telepathy
At 10th level, you have a full telepathic bond with your patron constantly, you can also add up to four creatures to that telepathic bond for an hour. You can't do so again until a long rest.
Switch Position And Fuse Resurrect
At 14th level, you have two options, you can switch places with your patron, and instead of hiding in your patron's shadow, your patron can now hide in yours. This can be done for a full day, and then again after a short rest. Lastly, you can use Necroboom 6 times during the duration. The Patron can use Quick Strike to protect you if they have offensive and defensive capabilities. Lastly, if the patron dies and is not too powerful according to the GM and the Patrons soul is willing, then you and your patron can fuse into one being and have your patron's powers along with your original powers. Many traits still apply, you can use Necroboom six times until a long rest, and you can use Quick Strike whenever you get hit. However, you lose the ability to use telepathy. And of course, can no longer hide in anyone's shadows anymore. However, it isn't until this you can survive when your patron dies, by continuing as the same being.
Previous Versions
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11/15/2022 5:44:48 AM
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