Sorcerer
Base Class: Sorcerer

The psionicists power comes from within, and they alone gives it shape. They look inward to the essence of their own being, and gain control of the subconscious. Through extraordinary discipline, contemplation, and self-awareness, the psionicist unlocks the full potential of their mind.

All psionic powers belong to one of six disciplines: clairsentience, psychokinesis, psychometabolism, psychoportation, telepathy, and metapsionics. Within each discipline are psionic abilities and powers. NOTE: The psionicist has a limited spell set but their true power is in the scalability of their powers when cast at higher levels or boosted with psychic energy.

Psionicists are able to use sorcery points to effect their powers. 

Psychic Energy

You tap into a deep wellspring of psychic power within yourself. This wellspring is represented by Psychic Energy, which allow you to use a variety of psionic powers.

  • Psionicists may use powers (spells) pre-pended with their bracketed discipline [Clairsentient] [Metapsionic] [Psychokinetic] [Psychometabolic] [Psychoportive] [Telepathic].
  • They may also use sorcerer spells with "Psychic" or "Psionic" in its spell name. These sorcerer spells require the use of Psychic Energy in addition to spell slot usage but do not require spell components.

Usage

  • Psychic Energy is interchangeable with Sorcery Points.
  • A unit of psychic energy must be spent if using a sorcerer spell which is not an explicit Psionicist power.
  • Psionicist cantrips expend a Psychic Energy upon use.

Disciplines

Psionicists have the ability to project the powers of the mind that may appear as sorcerous spells but they are not of a magical nature. They are manifestations of the psionicist's force of will. Psionicists concentrate on DISCIPLINES which are an aspect of psychic power. The psionicist does not have access to all Sorcerer spells, they may only use spells with 'psychic' or 'psionic' in their name. Sorcerer spells available to the psionicists do not require any somatic, verbal or material components but require the expenditure of Psychic Energy.

You will need to add new psionic powers that are available as 'spells' on DnDBeyond Homebrew and identified by the pre-pended identifier of psionicist disciplines 'Clairsentient' 'Metapsionic' 'Psychokinetic' 'Psychometabolic' 'Psychoportive' 'Telepathic' or search for spells by author OldManPsychic

 
Clairsentience

You concentrate on disciplines of gaining knowledge that is beyond the capacity of normal senses. This is the psionic power of awareness and sentience.

 

Metapsionic

You augment or amplify other psionic disciplines whether it be others or your own.

 

Psychokinetic

You have the ability to manifest mental force in the physical world.

 

Psychometabolic

You have the powers of mind over body and are able to manipulate your body to extreme limits.

 

Psychoportive

You have the ability to move from one location to another without crossing space.

 

Telepathic

You can directly interact with another mind.

 

 

Speed of Thought

Psionicists are not encumbered by the physical limitations of the world or rotes of magic. They may elect to use their Intelligence, Wisdom, or Charisma modifier to add to initiative

 
Initiative Bonus (Charisma)

Use Charisma modifier to modify Initiative. 

Initiative Bonus (Intelligence)

Use Intelligence modifier to modify Initiative.

Initiative Bonus (Wisdom)

Use Wisdom modifier to modify Initiative.

 

Iron Mind

The psionicist naturally builds innate psychic defenses by either mental agility to make their thoughts slippery or mental fortitude to create barriers in their mind.

 
 
Immune to Charmed Effects

Immune to Charmed Effects

 

Psychic Agility

+2 Save against Enchantment magic

Psychic resistance

Resist psychic damage

 

Resist Charm, Fear, Sleep, and Confusion

Resist Charm, Fear, Sleep, and Confusion

 

Psychic Overload

Disciplines that the psionicist have learned may now be used as though it were cast at a higher level by spending a unit of Psychic Energy for every additional level desired. If the powered level exceeds the psionicist's normal level of casting, the psychic overload feedback causes psychic damage which bypasses any resistances and powers. Damage is equal to the difference of power level to normal level in number of hit die (d6)

 

Bifurcated Focus

The psionicist can multi-task their mind to focus on two things at once.  This includes attacking physically while using a psionic discipline. It may also allow using two psionic powers that both require concentration.

 
 

Trifurcated Focus

The psionicist is able to splinter their mind into three autonomous parts allowing them to perform an additional psionic power simultaneously.

 
 

Metaphysical Presence

The psionicist may extend their psionic power range to the extent of their awareness.

 

 

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Psionicist Image

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