Rogue
Base Class: Rogue

adept at dealing with undead and things with blindsight

fuck that!

Starting at 3rd level, you can use the bonus action granted by your Cunning Action to make a wisdom(religion) check (so long as you have a holy symbol) to banish an undead or spectral being fir 1d4 + wisdom

haunted theif

When you choose this archetype at 3rd level, you are able to steal magical items much more deftly

IM INVISABLE!!!!

Starting at 9th level, you have advantage on a Dexterity (Stealth) check if you move no more than half your speed on the same turn and are able to sneak past things with blind sight or darkvision regardless of distance from the creature.

Use Magic Device

By 13th level, you have learned enough about the workings of magic that you can improvise the use of items even when they are not intended for you. You ignore all class, race, and level requirements on the use of magic items.

Horror Show's Reflexes

When you reach 17th level, you have become adept at laying ambushes, quickly escaping danger and being a ghost (pun intended). You can take two turns during the first round of any combat. You take your first turn at your normal initiative and your second turn at your initiative minus 10. On the first 1d4+wis rounds of combat you have a + 6 to ac. You can’t use this feature when you are surprised.

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