Base Class: Sorcerer
You have inherited the ability to manipulate flames. Every descendant of this power utilizes their flames in a certain way. You have the ability to generate flames from your hands and feet. Mastering this ability can allow you to gain speed and strength unmatched by other magical users. You could have inherited this ability from an Infernal creature of the nine hells. a powerful fire elemental, or even a primordial being.
Pyro Kinetic Warrior
At 1st level, your training as a warrior has strengthened your body and empowered your pyro kinetic abilities. While unarmored, you have an AC equal to 10 + your Constitution modifier + your Charisma modifier.
You can also use unarmed strikes with your fists or feet that channel your flames. Your unarmed strikes deal 1d8 fire damage. They use your Charisma modifier for attack and damage rolls. Your unarmed strikes gain a +1 bonus at level 7, +2 at level 11, and +3 at Level 17. Lastly, you can add your Charisma modifier to damage rolls for cantrips that deal fire damage.
Azure Burst
Also at 1st level, you can channel your flames into a single point in your body, propelling you and exploding into an enemy. As a bonus action, before or after you make an attack roll, you can spend 1 or more sorcery points to gain a flying speed equal to 20 feet per sorcery point spent until the end of your turn (Maximum: 5 points). This movement does not provoke opportunity attacks. In addition, your next successful unarmed strike deals an extra 1d8 fire damage to the target per sorcery point spent on this feature. This feature can be used a number of times equal to your Charisma modifier. You regain all uses on a short or long rest.
Inner Flame
At 6th level, you can attack twice when you take the Attack action and you gain resistance to fire damage. In addition, your attacks ignore resistance to fire damage and your unarmed strikes are considered magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.
Cleansing Pyre
Also at 6th level, you can absorb part of a creatures essence when your flames "cleanse" them. When you reduce a creatures hit points to 0 using Azure Blaze or a leveled spell that deals fire damage, you can regain hit points equal to your Sorcerer level plus your Charisma modifier. This feature can be used once per short rest.
Blazing Strength
At 14th level, you can unleash the inferno within yourself. As a bonus action, you can spend 1 or more sorcery points to magically enhance your flames for 10 minutes. For each sorcery point you spend, you can gain one of the following benefits of your choice, the effects of which last until the transformation ends:
- The heat of your flames grant you blinding speed. Your movement speed is doubled, including the speed gained from Azure Burst.
- The intensity of your flames allows you to regain more essence when you "cleanse" a creature. When you reduce a creature to 0 hit points using Azure Burst, you regain 1 sorcery point.
- Your training has made your attacks more precise and lethal. You land a critical hit on a roll of 18-20.
- White hot flames wreathe your body. You gain immunity to fire damage.
Devil's Footprint
At 18th level, when you use Azure Burst, you can treat it as if you spent 5 more sorcery points (this can exceed the maximum).
Once you use this feature, you can’t do so again until you finish a short or long rest.
Previous Versions
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11/19/2022 3:42:52 PM
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