Warlock
Base Class: Warlock

If your patron is a super radical being from the material plane, you have clearly bound yourself to GAGE. Your pact allows you to experience the barest essence of GAGE's powers, such as causing mass sudden confusion or causing you to become suddenly a lot more charismatic and handsome. Also, you may experience seizures due to a ****ed up sleep schedule. 

Expanded Spell List

GAGE lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

GAGE's Expanded Spells
Spell Level Spells

1st

tasha's hideous laughter, charm person

2nd

mind spike, phantasmal force

3rd

tiny servant, Melf's Minute Meteors

4th

phantasmal killer, guardian of faith

5th

awaken, dawn

GAGE's silly wiggles

Starting at 1st level, you get the ability to make someone who is non-hostile towards you have a seizure. You can't use this feature again at 1st level until you finish a long or short rest. You can choose one creature that is within 60 ft of you, it has to make a Wisdom save. If it succeeds, the creature is now hostile towards you and disregards any other thing that may be affecting it until the next round. If it fails, the creature is now stunned and incapacitated for the round. The larger the creature is the higher the DC is, due to the skinny build of GAGE he cannot affect larger creatures well.

  • Tiny-Medium creatures DC of 15
  • Large-sized creatures DC of 10
  • Huge-sized creatures DC of 5
  • Gargantuan-sized creatures DC of 2

You are able to use seizures several times before taking a long or short rest, but it comes at a price... instead of just the creature rolling, both of you roll, add your wisdom modifier and whoever gets the higher roll doesn't have a seizure. If you both get the same number nothing happens.

GAGE's reinforcements

Starting at the 6th level as a reaction, immediately after an ally takes damage you can summon up to three mini-mes with 1 Hit-Point each that pushes away the enemy who damaged them. These mini-mes have 1/3 of your movement speed each and an advantage on grapples, they all try as hard as they can to get this enemy away from your ally, even sacrificing themselves if that means it gets farther than it would with them alive. You can only use this once per long or short rest.

Women....

At the 10th level, you have grown immune to witchcraft that all creatures with the female gender have. Immunity to being charmed by females and resistance to spellcasting by females. You also can impose a disadvantage on a woman's roll three times, this recharges after a short or long rest.

GAGE's Mentality

Starting at the 14th level you are able to give three creatures each one mental illness of your choosing, this lasts for three rounds and then they are back to what they were doing normally. These mental illnesses can range from Bipolar to Alzheimer's. It could completely incapacitate them for all you care, but it cannot kill them it can turn them to the point of almost death but not death. They could have clinical lycanthropy (a disease where someone legitimately believes they are some sort of lycanthrope), Derealization Disorder (these people don't even feel real, almost separated from their own body), Diogenes Syndrom (is linked with progressive dementia, characteristics include extreme self-neglect, apathy, social withdrawal, and a lack of shame), etc. Anything that doesn't forcefully kill them in the three rounds.

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