Base Class: Rogue
The scout corps teaches it's members to be able to spot a threat from a distance and assess the threat and how to deal with it. They specialize in taking down large enemies in any number, and a group of good scouts can take out nearly 100 enemies before tiring or losing one of their own. This often leads to squads becoming extremely close and form bonds that last lifetimes and can even procced for generations. They are masters of the ODM gear due to excruciating training and their skill with one-handed blades is nearly unmatched.
3DM Gear Mastery
The scout is granted their 3DM gear on graduation of the academy, this is how they are able to reach the necks of their target. Training to make use of newly created 3D movement gear. Due to your training you learn to aim well with types of bows so you know how to aim your gear safely.
Adds Weapon Proficiency with Longbow, Shortbow, and Hand Crossbow.
Gain Fly Speed 90ft while equipped with 3DM gear, and an additional 10ft Base Move Speed while not equipped due to the heavy weight of the gear not weighing you down.
My Prey
At 3rd level, you gain one of the following features of your choice.
Horde Breaker
Once on each of your turns when you make a weapon attack, you can make another attack with the same weapon against a different creature that is within your remaining movement range and line of sight. If used on a creature 15ft or taller you may attack them twice.
Revenger
When a Large or larger creature within 5 feet of you hits or misses you with an attack, you can use your reaction to attack that creature immediately after its attack, provided that you can see the creature.
Slayer
When you hit a creature with a weapon attack, the creature takes an extra 1d8 damage if it’s below its hit point maximum. You can deal this extra damage only once per turn.
Scout Defense
At 9th level, you gain one of the following features of your choice.
Abnormal Defense
When an enemy, that you can see, tries to attack you. You are able to use your reaction to use your ODM gear to misdirect their attack with a Acrobatics skill ckeck.
Escape the Horde
While you are in melee combat with 2 or more enemies, opportunity attacks against you are made with disadvantage.
Forced Release
When held in a grapple by a Large or larger creature, you can use your experience of combat to slice their hand in the right places to make them release you.
Style Mastery
Through continued use of bladed weapons while using your 3DM, you gain proficiency with all bladed weapons.
3DM Dodge
When you fail a STR, DEX, or CON save while flying with your 3DM Gear, you can choose to succeed instead. Requires a Long Rest to use again.
Ambush Master
When you reach 13th level, you excel at leading ambushes and acting first in a fight. You have advantage on initiative rolls.
In addition, the first creature you hit during the first round of a combat becomes easier for you and others to strike; attack rolls against that target have advantage until the end of your next turn.
Survey your target
You gain the Rangers “Favored Enemy” feature, but only for Sized creatures Large or bigger enemies(12+)
Swift Strike
If you take the Attack action on your turn, you can make one additional attack as a bonus action. This attack can benefit from your Sneak Attack even if you have already used it this turn, but you can't use your Sneak Attack against the same target more than once in a turn.
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