Bard
Base Class: Bard

Super cool uber support class stuff for bard. 

Battle Muse

When you graduate this college at third level, you gain two additional uses o your Bardic Inspiration.

This feature gives you an additional use of Bardic Inspiration at 6th level, and again at 14th level

Symphony of Conflict

When you select this bardic college at 3rd level you leant two conducting techniques of your choice.

These techniques are described later. 

To use these abilities you must have a free hand, wand or baton.

You learn another technique at 6th level, as well as 14th level. As well as when you level up you can change a technique to another one.

 

Aria of Suspense

As an action you can expend and roll a Bardic Inspiration die. For the next 10 minutes any creature of your choice within 60ft can't be surprised and gain a bonus to on saving throws against traps and environmental hazards equal to the number rolled in bardic inspiration die. 

Crash

When a creature other than yourself within 60ft of you hits with an attack you can use your reaction to expend and roll a Bardic Inspiration die. The targe tof the triggering attack must make a strength saving throw against your spell save DC, or take thunder damage equal to the number rolled and be knocked prone.

Dirge of Dread

When an ally within 60ft brings an enemy to 0 hit points, you can use your reaction to expend and roll a Bardic Inspiration die. Select a number of creatures within 15ft of the triggering ally equal to half the number rolled. Each target must make a WISDOM saving throw against your spell DC or  become frightened of the targeting ally, until the Ally's next turn. Any successful savijg creature becomes immune to the Dirge for 24 hours.

Dissonance

When a creature within 60ft of you makes a saving throw, you use your reaction to expend and roll a Bardic Inspiration die . You then reduce their saving throw by the number rolled. But before the DM determines its a success or failure.

 

Guiding Tone

As a bonus action you can expend and roll a Bardic Inspiration die and select a character within 60ft other than you. The target must succeed on a wisdom saving throw agaisnt your spell save DC or take psychic damage equal to the die rolled and be pushed 10 ft in a direction you wish  A character cna willingly fail this save. 

Hasten Tempo

You can use your bonus action on your turn to chose one creature other than yourself within 60ft. Expend and roll a Bardic Inspiration die, adding the number rolled adding it to the creatures initiative and moving them up accordingly, if this moves them above you they immediately act after your turn. A character affected by this spell cannot be affected again untill a short or long rest. 

Hymn of Harmony

When a creature that has a Bardic Inspiration die from. You regains any hitpoints, they can expend the Bardic Inspiration die to regain hitpoints equal to the die roll. 

Majestic Anthem

You can expend and roll a Bardic Inspiration die as an action, and all other creatures you chose within 60ft gain temporary hit points equal to the die roll plus your charisma modifier (minimum 1). These hitpoints last until the end of your next turn. 

Resonance

Using a bonus action you can expend and roll a Bardic Inspiration die, choosing one weapon within 60ft of you, until the end of your next turn the weapon does an additional amount of thunder damage equal to the Bardic Inspiration die rolled. 

Sprint

A creature that has a Bardic Inspiration die from you can expend and roll their inspiration to increase their speed for the turn. A roll of 1-4 increases it by 10ft. A roll of 5-8 increase their speed by 15ft. A roll of 9-12 increases their speed by 20ft.

Frenetic Crescendo

You can use your action to expend any amount of uses of your Bardic Inspiration feature. For each expended use  you can immediately grnat a creature within 60ft a Bardic Inspiration die. A creature may only have on ebardic inspiration die.

You must finish a long rest before you can use this feature again.

Virtuoso of Captication

For 10 minutes as an action you can designate any number of creatures within 60 ft of you who can hear you, now have disadvantage on any saving throws against charmed effects, and being put to magical sleep.

In addition affected creatures have disadvantage on WISDOM (PERCEPTION) checks that rely on sight or sound to detect targets other than you.

In combat you must use your action every round to maintain the effects. You must finish a short or long rest to regain the use of this ability. 

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