Base Class: Barbarian
When a barbarian takes up the Kenpachi archetype, changes to their body begin to manifest in ways some may consider beyond human. A world can only host a single kenpachi master at a time. For if more than one exists, the immediate goal of the kenpachi's is to find the other with the title and slay them. To be a Kenpachi requires you to defeat the previous in combat, others contesting for the title could be other archetypes. But if they successfully slay a kenpachi, they themselves become the kenpachi.
Battle Happy
Upon picking this subclass at level 3. Your wild strikes now attack with greater force. When you land an weapon attack with Advantage. You roll an additional 1d8 of that weapons damage type. At level 10 it increases to a 2d8.
You can't escape
At 3rd level as a bonus action or upon entering a rage you can teleport up to 60ft to a unoccupied space that must be within 5 feet of your target
I've got you now
Upon reaching 6th level when you are hit by an enemy you can use your reaction to attempt to grapple the creature. When attacking a creature grappled in the manner you can make an additional attack as part of the same action
Thick Skin
At 10th level. Through countless battles you body has become hardened to damage you gain resist to all elemental damage
You cant kill me
Beginning at 14th level, the divine power that fuels your rage allows you to shrug off fatal blows.
While you're raging, having 0 hit points doesn’t knock you unconscious. You still must make death saving throws, and you suffer the normal effects of taking damage while at 0 hit points. However, if you would die due to failing death saving throws, you don’t die until your rage ends, and you die then only if you still have 0 hit points.
Comments